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There's A Diablo TTRPG (and boardgame) Coming!
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<blockquote data-quote="Reynard" data-source="post: 9183512" data-attributes="member: 467"><p>Something I think about a lot is exactly how much a licensed RPG should emulate the feel of the original, especially for RPGs licensed from other game types.</p><p></p><p>Let's use World of War Warcraft as an example. If it is a "WoW TTRPG" you would expect it to try and translate WoW's mechanics into something manageable at the table. But, if it is a broader "Warcraft" RPG it might be different. After all, WoW is a MMORPG adaptation of an RTS, and there is a card game and a MOBA in the world as well. From this perspective, a Warcraft World TTRPG could have a very different design, and as long as the spirit of the universe is honored it would be just as valid.</p><p></p><p>So a Diablo TTRPG wouldn't necessarily have to play like Diablo plays but on the table, if the world of Sanctuary, lore of the series, and overall feel are honored in the design.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9183512, member: 467"] Something I think about a lot is exactly how much a licensed RPG should emulate the feel of the original, especially for RPGs licensed from other game types. Let's use World of War Warcraft as an example. If it is a "WoW TTRPG" you would expect it to try and translate WoW's mechanics into something manageable at the table. But, if it is a broader "Warcraft" RPG it might be different. After all, WoW is a MMORPG adaptation of an RTS, and there is a card game and a MOBA in the world as well. From this perspective, a Warcraft World TTRPG could have a very different design, and as long as the spirit of the universe is honored it would be just as valid. So a Diablo TTRPG wouldn't necessarily have to play like Diablo plays but on the table, if the world of Sanctuary, lore of the series, and overall feel are honored in the design. [/QUOTE]
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There's A Diablo TTRPG (and boardgame) Coming!
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