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General Tabletop Discussion
*TTRPGs General
There's a lot of feats. How to get more of them to see play?
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<blockquote data-quote="Treebore" data-source="post: 3271782" data-attributes="member: 10177"><p>You could adapt my C&C rules for how I adapted feats.</p><p></p><p>Everyone gets them, if they are for your class. No other pre-reqs (too complicated for C&C).</p><p></p><p>Then, whenever you want to perform a feat roll a check. DC 15 modified by the HD of the creature/NPC you are attempting to use the feat against.</p><p></p><p>Thats a the general way to do it. Then you may also want to say classes get certain feats "granted" to them, like a class ability.</p><p></p><p>Examples would be weapon specialization for fighters, two weapon fighting feats for rangers, Item creation feats for wizard/cleric types.</p><p></p><p>Is it balanced? I think so, because for the most part you can only use one feat per round, with cleave and other similiar feats being likely exceptions, plus everyone can attempt them that is of the right class. In C&C everyone can attempt them, but if they aren't meant for your class (this is mostly for wizard/cleric types to attempt fighter feats. Obviously fighter types won't be able to use item creation and meta-magic feats since they can't cast spells. But Rangers and Paladins could try, obviously.) the Target number/TN (DC for you 3E guys) is base 18, which is 6 higher than the other base in C&C, which is 12.</p><p></p><p>So in 3E if you want to try it that way you may want to raise the DC by 5 or more.</p><p></p><p>Obviously a lot of the "Garbage feats" and skill enhancing feats would have to be thrown out. Unless you want to still have feats like that able to be earned.</p><p></p><p>Anyhow, just saw it as being possible, so I thought I would put it on the suggestion table.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3271782, member: 10177"] You could adapt my C&C rules for how I adapted feats. Everyone gets them, if they are for your class. No other pre-reqs (too complicated for C&C). Then, whenever you want to perform a feat roll a check. DC 15 modified by the HD of the creature/NPC you are attempting to use the feat against. Thats a the general way to do it. Then you may also want to say classes get certain feats "granted" to them, like a class ability. Examples would be weapon specialization for fighters, two weapon fighting feats for rangers, Item creation feats for wizard/cleric types. Is it balanced? I think so, because for the most part you can only use one feat per round, with cleave and other similiar feats being likely exceptions, plus everyone can attempt them that is of the right class. In C&C everyone can attempt them, but if they aren't meant for your class (this is mostly for wizard/cleric types to attempt fighter feats. Obviously fighter types won't be able to use item creation and meta-magic feats since they can't cast spells. But Rangers and Paladins could try, obviously.) the Target number/TN (DC for you 3E guys) is base 18, which is 6 higher than the other base in C&C, which is 12. So in 3E if you want to try it that way you may want to raise the DC by 5 or more. Obviously a lot of the "Garbage feats" and skill enhancing feats would have to be thrown out. Unless you want to still have feats like that able to be earned. Anyhow, just saw it as being possible, so I thought I would put it on the suggestion table. [/QUOTE]
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There's a lot of feats. How to get more of them to see play?
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