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General Tabletop Discussion
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There's a lot of feats. How to get more of them to see play?
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<blockquote data-quote="Nyaricus" data-source="post: 3271896" data-attributes="member: 35678"><p>In my games, I infact give out a feat every odd-numbered level. So, at 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19 you get a feat, for a total of 10 at 20th level.</p><p></p><p>There are two main points you need to realise about this method:</p><ol> <li data-xf-list-type="ol"> The length a normal campaign takes up AND</li> <li data-xf-list-type="ol"> That NPCs need to follow the same rules.</li> </ol><p></p><p>For the former: most D&D campaigns, as reseached by WotC, will not last into high levels, and might last 6months to a year (or somesuch). You would be well served to note that by increasing the feats to one every-other level, that only a net 3 feats are gained, and that before 10th level (where most campaigns are played) you get <em>one</em> more feat - instead of your 6th level feat, you have a 5th and a 7th. So, really, game balance is not that thrown out of whack, especially for low-level play, which are the levels which most gamers play in.</p><p></p><p>HOWEVER, leading into Point 2, you must realise that NPCs need to have the same treatment as their PC counterparts, so that they aren't a complete pushover. Some may argue all they wish about the CR system, but all it ever was and is is a set of rough guidelines to what your characters should be able to face at any given level - and that if PCs have a net gain of power, so should their DM-run counterparts.</p><p></p><p>That is about all the advice I can give you on this. I have to say that it gives my players something to look forward to, and since I am projectig my currently-run campaign to go to 20th level or so (less, if anything) they are definitly looking forward to it.</p><p></p><p>Hope that helps!</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3271896, member: 35678"] In my games, I infact give out a feat every odd-numbered level. So, at 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19 you get a feat, for a total of 10 at 20th level. There are two main points you need to realise about this method: [list=1][*] The length a normal campaign takes up AND [*] That NPCs need to follow the same rules.[/list] For the former: most D&D campaigns, as reseached by WotC, will not last into high levels, and might last 6months to a year (or somesuch). You would be well served to note that by increasing the feats to one every-other level, that only a net 3 feats are gained, and that before 10th level (where most campaigns are played) you get [i]one[/i] more feat - instead of your 6th level feat, you have a 5th and a 7th. So, really, game balance is not that thrown out of whack, especially for low-level play, which are the levels which most gamers play in. HOWEVER, leading into Point 2, you must realise that NPCs need to have the same treatment as their PC counterparts, so that they aren't a complete pushover. Some may argue all they wish about the CR system, but all it ever was and is is a set of rough guidelines to what your characters should be able to face at any given level - and that if PCs have a net gain of power, so should their DM-run counterparts. That is about all the advice I can give you on this. I have to say that it gives my players something to look forward to, and since I am projectig my currently-run campaign to go to 20th level or so (less, if anything) they are definitly looking forward to it. Hope that helps! cheers, --N [/QUOTE]
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There's a lot of feats. How to get more of them to see play?
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