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General Tabletop Discussion
*TTRPGs General
There's A New Edition Of The Cypher System Coming
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<blockquote data-quote="Aldarc" data-source="post: 9719547" data-attributes="member: 5142"><p>Agreed.</p><p></p><p>I enjoy Numenera. However, I have heard a number of Cypher enthusiasts (<em>wrongly</em>) describe the game as a "narrative game" or a "story game," but what they really mean is the GM can focus more easily on the adventure/world/story since the GM side of the rules is pretty light. That doesn't make it a "narrative game." Much as you say, the GM is very much a traditional GM, and Cypher System plays very much like a traditional RPG. However, I would describe the Cypher System as Neo-Trad. </p><p></p><p>GM Intrusions were basically designed for "critical fumbles" on a 1 and "fudging" in the absence of the GM rolling dice. They don't really have the same purpose or function as compelled aspects in Fate. I don't think that the Intrusion sub-system makes the Cypher System a "narrative game" anymore than the GM playing with critical fumbles on a 1, GM fudging, and Inspiration makes 2014 5e D&D a "narrative game."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9719547, member: 5142"] Agreed. I enjoy Numenera. However, I have heard a number of Cypher enthusiasts ([I]wrongly[/I]) describe the game as a "narrative game" or a "story game," but what they really mean is the GM can focus more easily on the adventure/world/story since the GM side of the rules is pretty light. That doesn't make it a "narrative game." Much as you say, the GM is very much a traditional GM, and Cypher System plays very much like a traditional RPG. However, I would describe the Cypher System as Neo-Trad. GM Intrusions were basically designed for "critical fumbles" on a 1 and "fudging" in the absence of the GM rolling dice. They don't really have the same purpose or function as compelled aspects in Fate. I don't think that the Intrusion sub-system makes the Cypher System a "narrative game" anymore than the GM playing with critical fumbles on a 1, GM fudging, and Inspiration makes 2014 5e D&D a "narrative game." [/QUOTE]
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There's A New Edition Of The Cypher System Coming
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