Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
There's A New Edition Of The Cypher System Coming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RenleyRenfield" data-source="post: 9719863" data-attributes="member: 7044197"><p>Because that too is simply wrong. Where are people dredging up this nonsense? Is there some crusty reddit thread trolling somewhere?</p><p></p><p>Anyway...</p><p></p><p>There are no comments about monster design = because its very good design. </p><p></p><p> Here are a couple examples from Numenera. </p><p></p><p>They have all the typical stuff, <strong>Health </strong>points, <strong>Armor</strong>, <strong>To-Hit rating</strong> (which is also to-dodge or avoid rating = its the TR number), <strong>special attacks</strong>, <strong>special effects</strong>, <strong>how they attack</strong>, special <strong>modifications</strong>, <strong>where you might find one</strong>, <strong>how to interact with them</strong>, what <strong>their story is</strong>, and <strong>what loot</strong> they might have. </p><p></p><p><strong>All monsters are detailed in a way that lets the GM decide if this will be a murder encounter or some negotiation, or even an exchange</strong>.</p><p></p><p>So NO... there is no ambiguity here. And the <strong>monster entries even utilize the Environment and Exploration rules</strong> to keep things related to the location at hand!</p><p></p><p><strong>Remember</strong>: <em>Intellect pool is also your ability to read a person/thing, negotiate, and tactically analyze a creature! </em></p><p></p><p>......</p><p></p><p>For folks worried about "Only Players Roll Dice" = it works great! It's actually more fun for the GM because you get to narrate the attacks and the movements of the enemies as tactically and dynamically as you like (use and abuse those zones, GM's! ) = and then the players have to roll to see how they avoid the dangers/ attacks / problems. </p><p></p><p>This also makes it a LOT easier to run the encounter, as you can more easily judge the flow of combat and not get bogged down in making rolls against yourself at times.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9719863, member: 7044197"] Because that too is simply wrong. Where are people dredging up this nonsense? Is there some crusty reddit thread trolling somewhere? Anyway... There are no comments about monster design = because its very good design. Here are a couple examples from Numenera. They have all the typical stuff, [B]Health [/B]points, [B]Armor[/B], [B]To-Hit rating[/B] (which is also to-dodge or avoid rating = its the TR number), [B]special attacks[/B], [B]special effects[/B], [B]how they attack[/B], special [B]modifications[/B], [B]where you might find one[/B], [B]how to interact with them[/B], what [B]their story is[/B], and [B]what loot[/B] they might have. [B]All monsters are detailed in a way that lets the GM decide if this will be a murder encounter or some negotiation, or even an exchange[/B]. So NO... there is no ambiguity here. And the [B]monster entries even utilize the Environment and Exploration rules[/B] to keep things related to the location at hand! [B]Remember[/B]: [I]Intellect pool is also your ability to read a person/thing, negotiate, and tactically analyze a creature! [/I] ...... For folks worried about "Only Players Roll Dice" = it works great! It's actually more fun for the GM because you get to narrate the attacks and the movements of the enemies as tactically and dynamically as you like (use and abuse those zones, GM's! ) = and then the players have to roll to see how they avoid the dangers/ attacks / problems. This also makes it a LOT easier to run the encounter, as you can more easily judge the flow of combat and not get bogged down in making rolls against yourself at times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
There's A New Edition Of The Cypher System Coming
Top