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General Tabletop Discussion
*TTRPGs General
There's A New Edition Of The Cypher System Coming
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<blockquote data-quote="DeviousQuail" data-source="post: 9723261" data-attributes="member: 7025431"><p>I never had an issue with this, but I'm not mad if they made it easier. </p><p></p><p>I'm most interested in this bit. I've come full circle starting with not a fan, but I get it -> played more and the mechanics make more sense -> "Everything is connected! We are all one!" -> starts to feel limiting -> not a fan, but I get it. My homebrew rules helped with it somewhat, but I'll take something with many brains and play testing behind it. </p><p></p><p>Didn't really feel this with the foci, but the type (class) felt this way at times. Foci varied so much from Rides the Lightning and Grows to Toweing Heights to Doesn't Do Much and Would Rather Be Reading. Clearly, some were more interesting and mechanically unique.</p><p></p><p>Type had the issue of carrying a lot of the boring, but necessary parts. Ability to use weapons, armor, skills, etc alongside the more interesting attack and exploitation stuff. Seeing this get a little more love and uniqueness of choice sounds good.</p><p></p><p>Once I started using subtle cyphers it was hard to stop. I found them way more useful on a regular basis than manifest cyphers. Manifest cyphers have their place, I just prefer seeing more time spent in the subtle ones.</p><p></p><p>Overall I'm interested. My problem is I like where I have gotten the game with my homebrew rules. Here's hoping the changes are big enough to warrant getting the new edition.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9723261, member: 7025431"] I never had an issue with this, but I'm not mad if they made it easier. I'm most interested in this bit. I've come full circle starting with not a fan, but I get it -> played more and the mechanics make more sense -> "Everything is connected! We are all one!" -> starts to feel limiting -> not a fan, but I get it. My homebrew rules helped with it somewhat, but I'll take something with many brains and play testing behind it. Didn't really feel this with the foci, but the type (class) felt this way at times. Foci varied so much from Rides the Lightning and Grows to Toweing Heights to Doesn't Do Much and Would Rather Be Reading. Clearly, some were more interesting and mechanically unique. Type had the issue of carrying a lot of the boring, but necessary parts. Ability to use weapons, armor, skills, etc alongside the more interesting attack and exploitation stuff. Seeing this get a little more love and uniqueness of choice sounds good. Once I started using subtle cyphers it was hard to stop. I found them way more useful on a regular basis than manifest cyphers. Manifest cyphers have their place, I just prefer seeing more time spent in the subtle ones. Overall I'm interested. My problem is I like where I have gotten the game with my homebrew rules. Here's hoping the changes are big enough to warrant getting the new edition. [/QUOTE]
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