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There's A New Edition Of The Cypher System Coming
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<blockquote data-quote="Swanosaurus" data-source="post: 9739513" data-attributes="member: 7044220"><p>I'm so terribly on the fence about this ...</p><p>I used to run a long Numenera campaign. Really loved it. A friend of mine is occassionally running Numenera for me now, and I also love it as a player. I own the old Cypher System core book and a few supplements. The supplements are good reads.</p><p></p><p>Still, I feel like Cypher is a bad fit for a generic system. Mostly because being a "class system" is so deeply ingrained in it. In the end, characters generation is about choosing a development tree to follow - or several, in the case of Cypher (type and focus). And development mainly is about gaining new abilities.</p><p></p><p>And the whole concept of "gaining new abilities" goes against my genre expectations for pretty much anything that's not some kind of High Fantasy or superhero story. Anything just a little more grounded just doesn't work with it, as far as I am concerned.</p><p></p><p>I mean, sure people gain new abilities in real life. But mostly, that's about incrementally learning to do stuff they already know the basics of better. That's what skills are for in many RPGs. But "From now on, I can catch arrows out of the air?" Yes, it works in certain types of stories, but mostly, these are superhero stories to a degree. It's not really something you'd find in The Lord of the Rings, or The Expanse, or Alien ... even in Star Wars, it made sense for Luke, but certainly not for Han.</p><p></p><p>The whole "Look, I reached a new Tier, now I can XY!" just takes me out of it in most genres.</p><p></p><p>With Numenera, I accept that it is kind of a weird sci-fantasy superhero RPG. But I don't want all of my RPGs to me superhero RPGs. To me, the applicability of Cypher is very narrow. As shiny as the new kickstarter looks, I should probably give it a pass, because even though I'd love to have these books, I suspect I'd never be using them ...</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9739513, member: 7044220"] I'm so terribly on the fence about this ... I used to run a long Numenera campaign. Really loved it. A friend of mine is occassionally running Numenera for me now, and I also love it as a player. I own the old Cypher System core book and a few supplements. The supplements are good reads. Still, I feel like Cypher is a bad fit for a generic system. Mostly because being a "class system" is so deeply ingrained in it. In the end, characters generation is about choosing a development tree to follow - or several, in the case of Cypher (type and focus). And development mainly is about gaining new abilities. And the whole concept of "gaining new abilities" goes against my genre expectations for pretty much anything that's not some kind of High Fantasy or superhero story. Anything just a little more grounded just doesn't work with it, as far as I am concerned. I mean, sure people gain new abilities in real life. But mostly, that's about incrementally learning to do stuff they already know the basics of better. That's what skills are for in many RPGs. But "From now on, I can catch arrows out of the air?" Yes, it works in certain types of stories, but mostly, these are superhero stories to a degree. It's not really something you'd find in The Lord of the Rings, or The Expanse, or Alien ... even in Star Wars, it made sense for Luke, but certainly not for Han. The whole "Look, I reached a new Tier, now I can XY!" just takes me out of it in most genres. With Numenera, I accept that it is kind of a weird sci-fantasy superhero RPG. But I don't want all of my RPGs to me superhero RPGs. To me, the applicability of Cypher is very narrow. As shiny as the new kickstarter looks, I should probably give it a pass, because even though I'd love to have these books, I suspect I'd never be using them ... [/QUOTE]
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