Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
There's A New Trailer For D&D: Honor Among Thieves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mad_Jack" data-source="post: 8916860" data-attributes="member: 6750306"><p>Having actually been hit by a brick before, I can confirm that the fight scene was incredibly realistic... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p></p><p></p><p></p><p> The thing about experiencing something through a visual medium, rather than through a text medium (which is what the game mechanics of D&D are), is that words on a page have <em>never</em> been able to translate directly to pictures on a screen - nevermind in a fashion that's actually entertaining. Any adaption of something from one medium to another is going to require <em>some </em>creative license to even at least somewhat accurately convey the general tone of the piece in question, nevermind trying to exactly recreate one specific element of it perfectly.</p><p></p><p>Visual mediums require visual (and audio) cues and effects to convey what's happening in the story. But what does being a Bard look like? How do you distinguish between a Wizard and a Sorcerer until some bit of exposition in the film explains it?</p><p>If you go through something like the spell lists, how many of the non-direct-damage spells lack a physical description of what the magic actually looks like while it's happening? What's the visual cue that someone failed their save against <em>Charm Person</em>, that a person is under the effect of <em>See Invisibility</em>, or as mentioned above, that they've successfully counter-spelled something?</p><p>Barbarian rage or reckless attack might be possible to portray roughly onscreen, but what does a wizard with a dagger attacking with advantage look like, so that you could recognize it onscreen? What does elven accuracy or the halflings lucky trait (or any forced reroll or simple mathematical adjustment to a gaming mechanic) look like in a movie?</p><p></p><p>Any time you go to see something translated from another medium into a movie or tv show, you have to acknowledge that there's going to be some accommodations made for the limits of the new medium.</p><p></p><p>For a movie trying to recreate an rpg, they have to go with <em>Rule of Cool </em>over strict adherence to game mechanics in order to make the film more entertaining and sell more tickets.</p><p>Especially considering that the majority of the audience (at least if they want it to be financially successful) <em>isn't</em> going to be someone familiar enough with the game's rules to stand up in the theatre and yell, "Hey, they can't do that!"...</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8916860, member: 6750306"] Having actually been hit by a brick before, I can confirm that the fight scene was incredibly realistic... :p The thing about experiencing something through a visual medium, rather than through a text medium (which is what the game mechanics of D&D are), is that words on a page have [I]never[/I] been able to translate directly to pictures on a screen - nevermind in a fashion that's actually entertaining. Any adaption of something from one medium to another is going to require [I]some [/I]creative license to even at least somewhat accurately convey the general tone of the piece in question, nevermind trying to exactly recreate one specific element of it perfectly. Visual mediums require visual (and audio) cues and effects to convey what's happening in the story. But what does being a Bard look like? How do you distinguish between a Wizard and a Sorcerer until some bit of exposition in the film explains it? If you go through something like the spell lists, how many of the non-direct-damage spells lack a physical description of what the magic actually looks like while it's happening? What's the visual cue that someone failed their save against [I]Charm Person[/I], that a person is under the effect of [I]See Invisibility[/I], or as mentioned above, that they've successfully counter-spelled something? Barbarian rage or reckless attack might be possible to portray roughly onscreen, but what does a wizard with a dagger attacking with advantage look like, so that you could recognize it onscreen? What does elven accuracy or the halflings lucky trait (or any forced reroll or simple mathematical adjustment to a gaming mechanic) look like in a movie? Any time you go to see something translated from another medium into a movie or tv show, you have to acknowledge that there's going to be some accommodations made for the limits of the new medium. For a movie trying to recreate an rpg, they have to go with [I]Rule of Cool [/I]over strict adherence to game mechanics in order to make the film more entertaining and sell more tickets. Especially considering that the majority of the audience (at least if they want it to be financially successful) [I]isn't[/I] going to be someone familiar enough with the game's rules to stand up in the theatre and yell, "Hey, they can't do that!"... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
There's A New Trailer For D&D: Honor Among Thieves
Top