Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
There's a new version of Battlegrounds RPG Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="heruca" data-source="post: 5582559" data-attributes="member: 39068"><p>Battlegrounds requires the GM (only) to set up port forwarding if the GM is behind a router. Setting up port forwarding is pretty easy, and if you have a static IP address it only needs to be done once. Those who have no way of controlling port-forarding (e.g., hotel guests, or students in some college dorms) can use a free VPN program like Hamachi to get around this.</p><p></p><p>Battlegrounds automatically sends the players any media assets they need, including maps, tokens, portraits, visual aids, and short audio clips. Visual aids and audio clips that are larger than 2MB (uncompressed) will need to be distributed to the players prior to the game session. Battlegrounds lets the GM easily create a media bundle for all the media required for each Encounter. This allows content to be displayed immediately when needed in a session, without waiting for transfers to complete (the same is true of Battlegrounds' artpacks).</p><p></p><p>Battlegrounds' Fog of War system uses a combination of dynamic reveals (which are calculated automatically based on light sources present and any special night vision the characters possess) and manual reveals (the GM uses draw tools to reveal or conceal the areas they want). Battlegrounds does not have a line-of-sight-based Fog of War system like MapTools does.</p><p></p><p>Tech support can take any number of forms. Via forum is the norm, and email support is also very common. On occasion I've even done tech support via Skype, iChat screen-sharing (for Mac users), or via Battlegrounds' built-in chat Lobby.</p><p></p><p>Hope that answers your questions.</p></blockquote><p></p>
[QUOTE="heruca, post: 5582559, member: 39068"] Battlegrounds requires the GM (only) to set up port forwarding if the GM is behind a router. Setting up port forwarding is pretty easy, and if you have a static IP address it only needs to be done once. Those who have no way of controlling port-forarding (e.g., hotel guests, or students in some college dorms) can use a free VPN program like Hamachi to get around this. Battlegrounds automatically sends the players any media assets they need, including maps, tokens, portraits, visual aids, and short audio clips. Visual aids and audio clips that are larger than 2MB (uncompressed) will need to be distributed to the players prior to the game session. Battlegrounds lets the GM easily create a media bundle for all the media required for each Encounter. This allows content to be displayed immediately when needed in a session, without waiting for transfers to complete (the same is true of Battlegrounds' artpacks). Battlegrounds' Fog of War system uses a combination of dynamic reveals (which are calculated automatically based on light sources present and any special night vision the characters possess) and manual reveals (the GM uses draw tools to reveal or conceal the areas they want). Battlegrounds does not have a line-of-sight-based Fog of War system like MapTools does. Tech support can take any number of forms. Via forum is the norm, and email support is also very common. On occasion I've even done tech support via Skype, iChat screen-sharing (for Mac users), or via Battlegrounds' built-in chat Lobby. Hope that answers your questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
There's a new version of Battlegrounds RPG Edition
Top