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<blockquote data-quote="Najo" data-source="post: 3885557" data-attributes="member: 9959"><p>I am a little bit concerned for different reasons:</p><p></p><p>1) I really like the concept of the Teifling, but I feel they are not appropiate for all campaigns and including them in the main player's handbook might be going to far. </p><p></p><p>2) I think not including the druid is a mistake. I think the whole nature connected priest is important to the core ideals of fantasy roleplaying. </p><p></p><p>I think the options in the core rulebook should focus on heroic characters fighting against evil. I also think that is what D&D should look like, whether edgy or dark fantasy, it still should be good guys fighting against the darkness. </p><p></p><p>Now, I think the multi alignment Paladin is a good thing. I think losing the monk is a good thing. I think the bard should be a prestige class or put into the game later. I think including the warlock is good. The idea of a dark sorcerer/ wizard type character who makes pacts with supernatural forces is a good archetype for the core book. </p><p></p><p>I think instead of tieflings I would put in planar touched or planar blooded creatures and have both good and evil blooded creatures in one race with different traits.</p><p></p><p>I think it is important for any one to pick up D&D and see adventure, intense fantasy with the forces of darkness being fought against by a band of heroes. Outsiders to the hobby shouldn't see a game that promotes "evil" and they should be able to see the connection to Lord of the Rings through the artwork and flavor text. I think D&D should be more than that, but it needs at least that in it to help it sell to the mainstream.</p></blockquote><p></p>
[QUOTE="Najo, post: 3885557, member: 9959"] I am a little bit concerned for different reasons: 1) I really like the concept of the Teifling, but I feel they are not appropiate for all campaigns and including them in the main player's handbook might be going to far. 2) I think not including the druid is a mistake. I think the whole nature connected priest is important to the core ideals of fantasy roleplaying. I think the options in the core rulebook should focus on heroic characters fighting against evil. I also think that is what D&D should look like, whether edgy or dark fantasy, it still should be good guys fighting against the darkness. Now, I think the multi alignment Paladin is a good thing. I think losing the monk is a good thing. I think the bard should be a prestige class or put into the game later. I think including the warlock is good. The idea of a dark sorcerer/ wizard type character who makes pacts with supernatural forces is a good archetype for the core book. I think instead of tieflings I would put in planar touched or planar blooded creatures and have both good and evil blooded creatures in one race with different traits. I think it is important for any one to pick up D&D and see adventure, intense fantasy with the forces of darkness being fought against by a band of heroes. Outsiders to the hobby shouldn't see a game that promotes "evil" and they should be able to see the connection to Lord of the Rings through the artwork and flavor text. I think D&D should be more than that, but it needs at least that in it to help it sell to the mainstream. [/QUOTE]
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