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<blockquote data-quote="Nebulous" data-source="post: 3885812" data-attributes="member: 31465"><p>I just want to comment on this aspect from the OP. D&D has a long, long history of incorporating real world demons into its mythology. Pazuzu being one that immediately springs to mind, and i'm sure there are others. That was actually a part of the game i shied away from when younger, partly because of my mother terrifying me with the religious repercussions of tampering with the unknown. As a young teen, i remember her flying into a tantrum because of partial nudity in the old DMG. She's mellowed out since (and i'm all grown up!) but my point is that there is a whole new generation of parents who might be sensitive to "sex and evil" in their child's life. And it can certainly make playing this game more difficult in such families, if not impossible. </p><p></p><p>I'm not saying that WotC should do it any different though. Change is needed, and this dark, diabolical slant to D&D is something that i personally find appealing. Devils, to me, are more fun than Dragons. Although Dungeons & Devils would be a marketing disaster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One should also take into consideration how much of this demonic heritage is considered "real." Many people toss it off as superstition. Others are ambivalent, saying "maybe demons are real," and others are wholeheartedly in agreement that unseens worlds and spirits do exist and can interact with humans. I have had a long-standing interest in the occult, and D&D was -- without a doubt -- my gateway for further exploration. It piqued an interest. </p><p></p><p>Personally, i don't think it is a problem adding some of these obscure names from the Lesser Key of Solomon into a roleplaying product. Most people wouldn't even know the difference. I think Tome of Horrors even had "Lucifer" as a monster. If WotC starts adding seals, evocations and banishing rituals, then we could have a problem.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 3885812, member: 31465"] I just want to comment on this aspect from the OP. D&D has a long, long history of incorporating real world demons into its mythology. Pazuzu being one that immediately springs to mind, and i'm sure there are others. That was actually a part of the game i shied away from when younger, partly because of my mother terrifying me with the religious repercussions of tampering with the unknown. As a young teen, i remember her flying into a tantrum because of partial nudity in the old DMG. She's mellowed out since (and i'm all grown up!) but my point is that there is a whole new generation of parents who might be sensitive to "sex and evil" in their child's life. And it can certainly make playing this game more difficult in such families, if not impossible. I'm not saying that WotC should do it any different though. Change is needed, and this dark, diabolical slant to D&D is something that i personally find appealing. Devils, to me, are more fun than Dragons. Although Dungeons & Devils would be a marketing disaster. :) One should also take into consideration how much of this demonic heritage is considered "real." Many people toss it off as superstition. Others are ambivalent, saying "maybe demons are real," and others are wholeheartedly in agreement that unseens worlds and spirits do exist and can interact with humans. I have had a long-standing interest in the occult, and D&D was -- without a doubt -- my gateway for further exploration. It piqued an interest. Personally, i don't think it is a problem adding some of these obscure names from the Lesser Key of Solomon into a roleplaying product. Most people wouldn't even know the difference. I think Tome of Horrors even had "Lucifer" as a monster. If WotC starts adding seals, evocations and banishing rituals, then we could have a problem. [/QUOTE]
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