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<blockquote data-quote="Wyrmshadows" data-source="post: 3885910" data-attributes="member: 56166"><p>I am no evil fanboi and usually find DMing evilly aligned groups boring as they IME seem to be nothing more than vehicles for the player's worst power fantasies twisted wish fulfillments. I know its a fantasy role-playing game but IME the fantasies of most in regards to what their "evil" character should be like seem very banal and trite. In 24yrs I have only had one campaign of evilly aligned PCs that was a pleasure to run. I stopped several other campaigns because I just tired of the nonsense.</p><p></p><p>I am in favor of a much darker D&D assumed world, a world more akin to the dark-ages where folks were ignorant and fearful, where there are fewer cosmopolitan hubs of jaded cynics who have seen it all and where drow, fiend-blooded humans, extra-planar travelers, etc won't get a reaction. I want to see a world where there are terrible things in the great forests that explain why, when fantasy worlds have often had civilization far longer than the real world, mankind and allied races haven't subdued everything. I want to see a world where if you leave the roads, you should be afraid. I want to see more moral ambiguity so that when the good guys do something really "good" it stands out...the heroes aren't just like every other Tom, Dick and Harry...they stand out for more than just how many monsters than can kill or how good there stats are.</p><p></p><p>In other words I want the D&D presumed setting to be a place that needs HEROES and not just a place that seems to breed mercenary adventurers that are nothing more than glorified grave-robbers.</p><p></p><p>A darker, more fearful, more ignorant, less sophisticated world will provide this. I never DM in the world of D&D (the assumed world) and instead hombrew or use settings that I enjoy but the atmosphere set forth in the core non-setting setting will influence the assumptions of the game as a whole. A darker world is a world that needs heroes and this IMO is a good direction for D&D as a whole.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 3885910, member: 56166"] I am no evil fanboi and usually find DMing evilly aligned groups boring as they IME seem to be nothing more than vehicles for the player's worst power fantasies twisted wish fulfillments. I know its a fantasy role-playing game but IME the fantasies of most in regards to what their "evil" character should be like seem very banal and trite. In 24yrs I have only had one campaign of evilly aligned PCs that was a pleasure to run. I stopped several other campaigns because I just tired of the nonsense. I am in favor of a much darker D&D assumed world, a world more akin to the dark-ages where folks were ignorant and fearful, where there are fewer cosmopolitan hubs of jaded cynics who have seen it all and where drow, fiend-blooded humans, extra-planar travelers, etc won't get a reaction. I want to see a world where there are terrible things in the great forests that explain why, when fantasy worlds have often had civilization far longer than the real world, mankind and allied races haven't subdued everything. I want to see a world where if you leave the roads, you should be afraid. I want to see more moral ambiguity so that when the good guys do something really "good" it stands out...the heroes aren't just like every other Tom, Dick and Harry...they stand out for more than just how many monsters than can kill or how good there stats are. In other words I want the D&D presumed setting to be a place that needs HEROES and not just a place that seems to breed mercenary adventurers that are nothing more than glorified grave-robbers. A darker, more fearful, more ignorant, less sophisticated world will provide this. I never DM in the world of D&D (the assumed world) and instead hombrew or use settings that I enjoy but the atmosphere set forth in the core non-setting setting will influence the assumptions of the game as a whole. A darker world is a world that needs heroes and this IMO is a good direction for D&D as a whole. Wyrmshadows [/QUOTE]
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