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<blockquote data-quote="theredrobedwizard" data-source="post: 3885990" data-attributes="member: 21340"><p>That's fine. The character I'm talking about is the "quick route to power" type mentioned above. The world needs saving *right now* from some dark group of yahoos or whatever. The warlock I was referring to would be the type that'd be making bargains because of the *right now* aspect of it. Sure, he could save the world being all goody-two-shoes and whatnot, but more people would probably die (from his point of view, anyway) because the paladin route is slower.</p><p></p><p>More power, right now, frak the cost to me. Self-sacrificing characters of that nature are what I strive to have in my games. Faustian Pact to save a loved one's life (or to bring one back from the dead)? Good times. So long as the pact only takes the soul of the one who made the pact, and not the one who the pact saved.</p><p></p><p>-TRRW</p></blockquote><p></p>
[QUOTE="theredrobedwizard, post: 3885990, member: 21340"] That's fine. The character I'm talking about is the "quick route to power" type mentioned above. The world needs saving *right now* from some dark group of yahoos or whatever. The warlock I was referring to would be the type that'd be making bargains because of the *right now* aspect of it. Sure, he could save the world being all goody-two-shoes and whatnot, but more people would probably die (from his point of view, anyway) because the paladin route is slower. More power, right now, frak the cost to me. Self-sacrificing characters of that nature are what I strive to have in my games. Faustian Pact to save a loved one's life (or to bring one back from the dead)? Good times. So long as the pact only takes the soul of the one who made the pact, and not the one who the pact saved. -TRRW [/QUOTE]
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