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<blockquote data-quote="Anthtriel" data-source="post: 3886516" data-attributes="member: 13764"><p>In terms of age, the aforementioned poll is pretty good proof. Not absolute of course, but you don't get much closer outside of mathematics.</p><p></p><p>As for the "player as a avatar"-attitude: That's speculation, mostly. I thought I had put an "apparently" or "perhaps" before for it, but I was mistaken.</p><p></p><p>The reason why I believe it is that most campaigns I have been involved in goes against most D&D assumptions, rarely more than one combat in a session, compared to D&D's assumed four encounters, for example. In fact I would probably play different systems or without systems more often if it were not for tradition and legacy.</p><p>The EnWorld average is probably closer to the default assumptions. Also, most examples of play and campaigns I have read here have been way more heavy on combat than mine.</p><p>And combat heavy campaigns, along with the belief that there should be character death in the game (that I have seen multiple times in discussions here) will necessarily tend to lean more towards "characters as avatars".</p><p></p><p>Nevertheless, I acknowledge that statement was mostly speculation without being properly marked as such, but I will also point out that "seeing characters more as avatars than x" is a relative, not an absolute statement.</p><p></p><p></p><p>No I don't. There is a difference between "good" and being the knight/paladin in the shining armor. And I refered to the latter. And thanks to the alignment system, the former easily ends up as the latter.</p><p></p><p> Most people would argue that Darth Vader is "cool". </p><p>Most people wouldn't call a real mass-murderer cool of course. Quite a bit of difference.</p><p></p><p></p><p>Well, that strongly depends on how broad you consider evil to be. By D&D assumption's, it's pretty much humanity's most selfish 1/3. Which does not only consists of mass-murderers and rapists. </p><p>The alignment system tends to make D&D-world consist of exactly nine different characters.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3886516, member: 13764"] In terms of age, the aforementioned poll is pretty good proof. Not absolute of course, but you don't get much closer outside of mathematics. As for the "player as a avatar"-attitude: That's speculation, mostly. I thought I had put an "apparently" or "perhaps" before for it, but I was mistaken. The reason why I believe it is that most campaigns I have been involved in goes against most D&D assumptions, rarely more than one combat in a session, compared to D&D's assumed four encounters, for example. In fact I would probably play different systems or without systems more often if it were not for tradition and legacy. The EnWorld average is probably closer to the default assumptions. Also, most examples of play and campaigns I have read here have been way more heavy on combat than mine. And combat heavy campaigns, along with the belief that there should be character death in the game (that I have seen multiple times in discussions here) will necessarily tend to lean more towards "characters as avatars". Nevertheless, I acknowledge that statement was mostly speculation without being properly marked as such, but I will also point out that "seeing characters more as avatars than x" is a relative, not an absolute statement. No I don't. There is a difference between "good" and being the knight/paladin in the shining armor. And I refered to the latter. And thanks to the alignment system, the former easily ends up as the latter. Most people would argue that Darth Vader is "cool". Most people wouldn't call a real mass-murderer cool of course. Quite a bit of difference. Well, that strongly depends on how broad you consider evil to be. By D&D assumption's, it's pretty much humanity's most selfish 1/3. Which does not only consists of mass-murderers and rapists. The alignment system tends to make D&D-world consist of exactly nine different characters. [/QUOTE]
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