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<blockquote data-quote="JohnSnow" data-source="post: 3888113" data-attributes="member: 32164"><p>I was most definitely not being sarcastic. I disagree that the controversy in any way stifled the game's popularity. However, if what you say is true and it <strong>was</strong> the controversy surrounding D&D that prevented the game from achieving popularity, dumping the D&D brand and starting over would be a <em>smart business decision.</em> That's nothing other than drawing a logical conclusion if your premise were accurate.</p><p></p><p>However, I do not believe your statement about the effect of the controversy to be accurate. I personally believe that the game was never going to achieve full acceptance in the public. And it's not because it has demons in it. Lots of popularly successful things involve demons. <em>Buffy the Vampire Slayer</em> had demons, and was on the air for 8 years as a successful TV series. <em>Ghostrider</em> and <em>Constantine</em> both did pretty well at the box office. For that matter, if you can show me in what way the Balrog's not a demon, I have a bridge to sell you.</p><p></p><p>What hurts the D&D brand is not its demonic elements, but its geeky ones. I probably shouldn't have to point this out, but <em>Dungeons & Dragons</em> is, first and foremost, a brand associated with roleplaying games. Roleplaying games are regarded as a fringe hobby that only geeks play. Is that changeable? Of course. It has already happened with video games. But it has not yet changed. How could you change it? Well, making the D&D brand cool would be a good step in the right direction. A <em>Dungeons & Dragons</em> movie that ditched all the supergeek elements of D&D and just made a cool movie would do it.</p><p></p><p>What would you have to ditch? Basically anything that screamed "based on a roleplaying game" to non-gamers would have to go. Because anything "stupid" would be tagged with "god, that must be in there because it's part of that lame game." In other words, the only way D&D can achieve popular appeal is to make a movie that sheds the things about it that scream "D&D," but keep the D&D brand name. If the movie is nearly as good as <em>The Lord of the Rings</em>, the general public will revise their opinion of the brand.</p><p></p><p>Then, and only then, will the D&D brand gain true broad appeal. And it has nothing to do with demonic influences, BADD, or the existence of tieflings and warlocks in the 4e PHB. And quite honestly, it looks like WotC is actually attempting to shed some of the game's "hokey" elements in 4e.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3888113, member: 32164"] I was most definitely not being sarcastic. I disagree that the controversy in any way stifled the game's popularity. However, if what you say is true and it [b]was[/b] the controversy surrounding D&D that prevented the game from achieving popularity, dumping the D&D brand and starting over would be a [i]smart business decision.[/i] That's nothing other than drawing a logical conclusion if your premise were accurate. However, I do not believe your statement about the effect of the controversy to be accurate. I personally believe that the game was never going to achieve full acceptance in the public. And it's not because it has demons in it. Lots of popularly successful things involve demons. [i]Buffy the Vampire Slayer[/i] had demons, and was on the air for 8 years as a successful TV series. [i]Ghostrider[/i] and [i]Constantine[/i] both did pretty well at the box office. For that matter, if you can show me in what way the Balrog's not a demon, I have a bridge to sell you. What hurts the D&D brand is not its demonic elements, but its geeky ones. I probably shouldn't have to point this out, but [i]Dungeons & Dragons[/i] is, first and foremost, a brand associated with roleplaying games. Roleplaying games are regarded as a fringe hobby that only geeks play. Is that changeable? Of course. It has already happened with video games. But it has not yet changed. How could you change it? Well, making the D&D brand cool would be a good step in the right direction. A [i]Dungeons & Dragons[/i] movie that ditched all the supergeek elements of D&D and just made a cool movie would do it. What would you have to ditch? Basically anything that screamed "based on a roleplaying game" to non-gamers would have to go. Because anything "stupid" would be tagged with "god, that must be in there because it's part of that lame game." In other words, the only way D&D can achieve popular appeal is to make a movie that sheds the things about it that scream "D&D," but keep the D&D brand name. If the movie is nearly as good as [i]The Lord of the Rings[/i], the general public will revise their opinion of the brand. Then, and only then, will the D&D brand gain true broad appeal. And it has nothing to do with demonic influences, BADD, or the existence of tieflings and warlocks in the 4e PHB. And quite honestly, it looks like WotC is actually attempting to shed some of the game's "hokey" elements in 4e. [/QUOTE]
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