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These are the Good Days [+]
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<blockquote data-quote="Koloth" data-source="post: 9856319" data-attributes="member: 6706231"><p>The wide variety of product available. A few examples.</p><p><strong>Miniatures</strong> - Most vendors started out as suppliers of minis for Ancients Armies. Early RPG character minis were rare and made of poorly cast lead. Now there are many vendors selling a wide array of minis made from several materials. Today's minis have a level of detail only dreamed about in the early RPG days. Not to mention the ability to purchase pre-painted minis. Or STL files for your 3D printer.</p><p><strong>Dice</strong> - Early polyhedral dice were soft plastic with repeats of 0-9 for the d20. Often paint your own numbers. Today, even the low cost dice are often better quality then the 'good' early dice. </p><p><strong>Maps</strong> - Early on, maps were often whatever you could scavenge from the room to use as terrain. Well equipped tables had a large piece of paper with a grid. Now you can get pre printed maps in COLOR that often include a grid. Or reusable Battlemat type vinyl maps. Maybe even a TV laid flat on the table with the map displayed there. </p><p><strong>Game Systems</strong> - In the beginning, there was D&D, Traveller, Fantasy Trip, and a few others. Now there are hundreds. Plus lots of supporting material. If you can't find at least one that makes you happy to play, you probably have issues not solvable here. </p><p><strong>Ease of Discovery</strong> - Early on, you learned about new products via print magazines like Dragon, Space Gamer, Nexus. Or from a friend or in the new products section of your FLGS. Now you can learn about new stuff on forums like this one, Kickstarter type sites, general Internet searches and sometimes still in the new product section of your FLGS. Today's problem is often too much information.</p><p></p><p>Agree on places like DriveThroughRPG. Plus the ability to replace lost stuff. I have things in my library there from companies that long ago closed up shop.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9856319, member: 6706231"] The wide variety of product available. A few examples. [B]Miniatures[/B] - Most vendors started out as suppliers of minis for Ancients Armies. Early RPG character minis were rare and made of poorly cast lead. Now there are many vendors selling a wide array of minis made from several materials. Today's minis have a level of detail only dreamed about in the early RPG days. Not to mention the ability to purchase pre-painted minis. Or STL files for your 3D printer. [B]Dice[/B] - Early polyhedral dice were soft plastic with repeats of 0-9 for the d20. Often paint your own numbers. Today, even the low cost dice are often better quality then the 'good' early dice. [B]Maps[/B] - Early on, maps were often whatever you could scavenge from the room to use as terrain. Well equipped tables had a large piece of paper with a grid. Now you can get pre printed maps in COLOR that often include a grid. Or reusable Battlemat type vinyl maps. Maybe even a TV laid flat on the table with the map displayed there. [B]Game Systems[/B] - In the beginning, there was D&D, Traveller, Fantasy Trip, and a few others. Now there are hundreds. Plus lots of supporting material. If you can't find at least one that makes you happy to play, you probably have issues not solvable here. [B]Ease of Discovery[/B] - Early on, you learned about new products via print magazines like Dragon, Space Gamer, Nexus. Or from a friend or in the new products section of your FLGS. Now you can learn about new stuff on forums like this one, Kickstarter type sites, general Internet searches and sometimes still in the new product section of your FLGS. Today's problem is often too much information. Agree on places like DriveThroughRPG. Plus the ability to replace lost stuff. I have things in my library there from companies that long ago closed up shop. [/QUOTE]
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