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<blockquote data-quote="Oryan77" data-source="post: 4981278" data-attributes="member: 18701"><p>I'm not really seeing how the DM did anything wrong. You didn't give much of an explanation about how his NPCs are nonexistent, so I don't really know what to say about that. Maybe you guys could try roleplaying with the NPCs more and force them to be existent?</p><p></p><p>But for your cultist scenario, I'm actually baffled...what exactly do you think the DM did wrong? Is your complaint that he didn't "allow" you guys to capture him? While I was reading your scenario, I was actually getting really into it. I found the chase scene to be really interesting! I've never had an elaborate chase scene like that...you guys ran to point A, figured out where he went, ran to point B, found out he stole a guys horse, ect ect. That's pretty cool, especially if he made up the horse stealing thing on the fly (even if he had that planned, it's cool). I would like to plan out a cool chase scenario like that, where the PCs keep tracking him and finding out what he has done (knocked over a guys fruit cart, stabbed a woman for being in his way, stole a horse, ect ect).</p><p></p><p>It sounds like you guys are just mad that you didn't get your way. As others have said, you rested for 5 minutes? Do you realize how long that is? Have you ever watched an episode of Cops and seen officers completely stop for a 5 minute break? A lot can happen in 5 minutes. If you were more concerned with safety and getting powers back, then you have to assume you might fail at capturing the cultist. There's nothing wrong with thinking "safety first", but you have to be prepared for failure. Sure, the DM could have handed the cultist to you guys, but he was trying to be realistic. Honestly, I think being realistic makes for a cooler game. You really can't blame him for being railroad-y (you assumed he was and turns out he wasn't) when you guys were the ones metagaming (we'll rest & gain our powers first so it will be easier to fight him....we'll still catch up to him because it's a game & we should be allowed to catch him).</p><p></p><p>You're making one of the worst player mistakes which is having a Player vs DM attitude. When you think the DM is trying to screw you over, then you begin to hate the game & the DMing. Then the campaign crumbles and it isn't the DMs fault. Instead of metagaming and thinking you know what "should" have happened, you should keep it in-game and think, "Dang, we let the guy get away...he won't get away next time!" From your description, it's obvious what the problem was....you guys didn't stay on his tail like you should have. I don't understand why that wouldn't have been your first thought and why you blamed the DM first instead.</p><p></p><p>My advice is to "keep everything in-game". Don't assume you know what should happen and don't think about what the DM is or isn't doing. That's the problem. If you just go with the flow and keep what happens in-game, I'm sure you'll have less to complain about. Don't metagame <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 4981278, member: 18701"] I'm not really seeing how the DM did anything wrong. You didn't give much of an explanation about how his NPCs are nonexistent, so I don't really know what to say about that. Maybe you guys could try roleplaying with the NPCs more and force them to be existent? But for your cultist scenario, I'm actually baffled...what exactly do you think the DM did wrong? Is your complaint that he didn't "allow" you guys to capture him? While I was reading your scenario, I was actually getting really into it. I found the chase scene to be really interesting! I've never had an elaborate chase scene like that...you guys ran to point A, figured out where he went, ran to point B, found out he stole a guys horse, ect ect. That's pretty cool, especially if he made up the horse stealing thing on the fly (even if he had that planned, it's cool). I would like to plan out a cool chase scenario like that, where the PCs keep tracking him and finding out what he has done (knocked over a guys fruit cart, stabbed a woman for being in his way, stole a horse, ect ect). It sounds like you guys are just mad that you didn't get your way. As others have said, you rested for 5 minutes? Do you realize how long that is? Have you ever watched an episode of Cops and seen officers completely stop for a 5 minute break? A lot can happen in 5 minutes. If you were more concerned with safety and getting powers back, then you have to assume you might fail at capturing the cultist. There's nothing wrong with thinking "safety first", but you have to be prepared for failure. Sure, the DM could have handed the cultist to you guys, but he was trying to be realistic. Honestly, I think being realistic makes for a cooler game. You really can't blame him for being railroad-y (you assumed he was and turns out he wasn't) when you guys were the ones metagaming (we'll rest & gain our powers first so it will be easier to fight him....we'll still catch up to him because it's a game & we should be allowed to catch him). You're making one of the worst player mistakes which is having a Player vs DM attitude. When you think the DM is trying to screw you over, then you begin to hate the game & the DMing. Then the campaign crumbles and it isn't the DMs fault. Instead of metagaming and thinking you know what "should" have happened, you should keep it in-game and think, "Dang, we let the guy get away...he won't get away next time!" From your description, it's obvious what the problem was....you guys didn't stay on his tail like you should have. I don't understand why that wouldn't have been your first thought and why you blamed the DM first instead. My advice is to "keep everything in-game". Don't assume you know what should happen and don't think about what the DM is or isn't doing. That's the problem. If you just go with the flow and keep what happens in-game, I'm sure you'll have less to complain about. Don't metagame :) [/QUOTE]
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