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<blockquote data-quote="Technik4" data-source="post: 830005" data-attributes="member: 7211"><p><strong>Good Effort</strong></p><p></p><p>There have been some good attempts but so far noone has really stepped up.</p><p></p><p>As of now we have a full prc listing for 3.5 DMG, so any of those prcs are valid (the only ones that come up rreally are archmage and heirophant, I think).</p><p></p><p>So is archmage4/cleric3/wizard3/mystic10 unbalanced with respect to vanilla level 20 wizard or vanilla level 20 cleric?</p><p></p><p>An important thing to point out here is that while the archmage's limitations (giving up slots) are usually negligible (esp for sorc or spec wizard) for a myt it is always kindof a hit. A 7th level slot for a myt is usually his highest or 2nd highest spell level, giving that up for spell power +2 is a good deal, but thats just one less "good" spell he has access to.</p><p></p><p>As someone else pointed out, even though True Necromancer and Geomancer combos arent technically within the rules, neither are they really really disgusting either. At least, not compared to some rhino armor-paladin-charging smackdown threads I used to read. Or spiked shield bashing even.</p><p></p><p>So where is the broken-ness really? In our heads? Ive seen a couple OK combos, mostly spectral hand + inflict + wiz touch spells and uber buffing yourself (divine favor, rightous might, etc) but even such builds pale, truly pale to any well built archer or fighter. Granted, you still have spell access (except with TT) but then why are you so worried about getting melee in there (with your "simple" weapon I might add).</p><p></p><p>Also preaching that the few feats a mystic theurge gets can both shore up weaknesses on both spellcasting fronts, and patch the loss of turning and familiar abilities is ludicrous. As someone else said, you may manage to fix all your weaknesses (to an extent) but while you were doing that the cleric was learning some good combat feats (for when he inevitably buffs himsefl) and the wizard was learning DC buffers and item creation feats.</p><p></p><p>So that 3 level deficit is now a 5 or 6 level deficit with respect to penetrating SR and DCs.</p><p></p><p>Basically Ive yet to see any single thing that just screams of broken-ness or uberness or smackdown-ness (except for the Ur-priest, which I assume is from BoVD, which I dont have and dont expect most groups to have access to, esp for their characters, except for the rare evil group).</p><p></p><p>In closing, I reiterate my challenge. Can someone show me a truly broken build of this class, or is all of this hub-ub about a "powerful" prc (kindof like how weapon focus or spellcasting prodigy are "powerful feats, and endurance and run are "weak" feats; prcs run the same gamut) just so much bluster?</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 830005, member: 7211"] [b]Good Effort[/b] There have been some good attempts but so far noone has really stepped up. As of now we have a full prc listing for 3.5 DMG, so any of those prcs are valid (the only ones that come up rreally are archmage and heirophant, I think). So is archmage4/cleric3/wizard3/mystic10 unbalanced with respect to vanilla level 20 wizard or vanilla level 20 cleric? An important thing to point out here is that while the archmage's limitations (giving up slots) are usually negligible (esp for sorc or spec wizard) for a myt it is always kindof a hit. A 7th level slot for a myt is usually his highest or 2nd highest spell level, giving that up for spell power +2 is a good deal, but thats just one less "good" spell he has access to. As someone else pointed out, even though True Necromancer and Geomancer combos arent technically within the rules, neither are they really really disgusting either. At least, not compared to some rhino armor-paladin-charging smackdown threads I used to read. Or spiked shield bashing even. So where is the broken-ness really? In our heads? Ive seen a couple OK combos, mostly spectral hand + inflict + wiz touch spells and uber buffing yourself (divine favor, rightous might, etc) but even such builds pale, truly pale to any well built archer or fighter. Granted, you still have spell access (except with TT) but then why are you so worried about getting melee in there (with your "simple" weapon I might add). Also preaching that the few feats a mystic theurge gets can both shore up weaknesses on both spellcasting fronts, and patch the loss of turning and familiar abilities is ludicrous. As someone else said, you may manage to fix all your weaknesses (to an extent) but while you were doing that the cleric was learning some good combat feats (for when he inevitably buffs himsefl) and the wizard was learning DC buffers and item creation feats. So that 3 level deficit is now a 5 or 6 level deficit with respect to penetrating SR and DCs. Basically Ive yet to see any single thing that just screams of broken-ness or uberness or smackdown-ness (except for the Ur-priest, which I assume is from BoVD, which I dont have and dont expect most groups to have access to, esp for their characters, except for the rare evil group). In closing, I reiterate my challenge. Can someone show me a truly broken build of this class, or is all of this hub-ub about a "powerful" prc (kindof like how weapon focus or spellcasting prodigy are "powerful feats, and endurance and run are "weak" feats; prcs run the same gamut) just so much bluster? Technik [/QUOTE]
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