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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 839363" data-attributes="member: 710"><p>2Arcturus:</p><p>It are more resources and it are different resources. </p><p>I made a comparision elsewhere on this board (Sorcerer16 compared to Cleric3/Wizard3/MT10), and it showed that the Mystic Theurge lost one spell level to the Sorcerer, but had severely more spells per day (one of the main powers of the Sorcerer), and did know far more spells than the sorcerer (its greatest weakness). And it got 2 Domain Abilities and a Bonus Feat (okay, it is only Scribe Scroll), while the Sorcerer can only show his Familiar.</p><p></p><p>If the character decides not to buff himself to highest, but instead he remembers its a group game, he has 10+Domain+School+Bonus Spells from Int or Wis spells per day for 2nd level spells for the group (yes, its not a Double Empowered Bull`s Strength, but on the other hand - a target Dispel Magic will only weaken one character, but not neccessarily cripple him, and an area affected has little effect at all - And the MT could still cast 4 or more of the double empowered - they are effective spell level 6, aren`t they?)</p><p></p><p>I know an ECL2 (Drow) Wizard/Loremaster (13th to 14th level; I think in total caster levels) and a Cleric1/Spellfirewielder3/Wizard 13/14, and they can both hold their ground in a party that is otherwise composed of a Druid8/Shifter9, a Swirfneblin Rogue 15, a Paladin/Cleric/Fighter/Hospitaler of 18th or 19th level. </p><p>(It is obviosly a powergaming group, I admit...)</p><p></p><p>Now I imagine these multiclasses spellcasters could additionally cast Cleric spells at their caster levels but would give up their ECL/other classes. Ouch. (And I am not only speaking of the headache they will have when managing their spells).</p><p></p><p>Other things i didn`t consider so far:</p><p>The Mystic Theurge can create nearly every magic item from the DMG, since he can nearly cast every spell neccessary. </p><p>He doesn`t have to buy Scrolls for it, he does not need a second one. The XP Cost might be nasty, but on the other hand, think of the money it spares. This benefit will especially show up if the group gets plenty of downtime (the example group above had a ingame pause of approx. 2 years thanks to building their fortress), which is not case in every campaign. Anyway, even with few time, he can still craft cheaper items like Scrolls and Wands. (Which give him even more "firepower", and can somewhat get around his disadvantage to a Sorcerer, the lack of spontanous casting)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 839363, member: 710"] 2Arcturus: It are more resources and it are different resources. I made a comparision elsewhere on this board (Sorcerer16 compared to Cleric3/Wizard3/MT10), and it showed that the Mystic Theurge lost one spell level to the Sorcerer, but had severely more spells per day (one of the main powers of the Sorcerer), and did know far more spells than the sorcerer (its greatest weakness). And it got 2 Domain Abilities and a Bonus Feat (okay, it is only Scribe Scroll), while the Sorcerer can only show his Familiar. If the character decides not to buff himself to highest, but instead he remembers its a group game, he has 10+Domain+School+Bonus Spells from Int or Wis spells per day for 2nd level spells for the group (yes, its not a Double Empowered Bull`s Strength, but on the other hand - a target Dispel Magic will only weaken one character, but not neccessarily cripple him, and an area affected has little effect at all - And the MT could still cast 4 or more of the double empowered - they are effective spell level 6, aren`t they?) I know an ECL2 (Drow) Wizard/Loremaster (13th to 14th level; I think in total caster levels) and a Cleric1/Spellfirewielder3/Wizard 13/14, and they can both hold their ground in a party that is otherwise composed of a Druid8/Shifter9, a Swirfneblin Rogue 15, a Paladin/Cleric/Fighter/Hospitaler of 18th or 19th level. (It is obviosly a powergaming group, I admit...) Now I imagine these multiclasses spellcasters could additionally cast Cleric spells at their caster levels but would give up their ECL/other classes. Ouch. (And I am not only speaking of the headache they will have when managing their spells). Other things i didn`t consider so far: The Mystic Theurge can create nearly every magic item from the DMG, since he can nearly cast every spell neccessary. He doesn`t have to buy Scrolls for it, he does not need a second one. The XP Cost might be nasty, but on the other hand, think of the money it spares. This benefit will especially show up if the group gets plenty of downtime (the example group above had a ingame pause of approx. 2 years thanks to building their fortress), which is not case in every campaign. Anyway, even with few time, he can still craft cheaper items like Scrolls and Wands. (Which give him even more "firepower", and can somewhat get around his disadvantage to a Sorcerer, the lack of spontanous casting) Mustrum Ridcully [/QUOTE]
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