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<blockquote data-quote="Knightfall" data-source="post: 3102266" data-attributes="member: 2012"><p>Questions are good. They make me think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My plan has been to follow the standard wealth guidelines, yet the players keep telling me their broke, so I'm not sure. They seem to have a lot, but maybe they should have more. Live and learn. Their going to get some major treasure in our next game, so I think they'll be happier.</p><p></p><p>Note that I keep reminding them to use their Craft, Perform, and Profession skills, during downtime, to make some extra coin, but most of them don't think about that. Only the bard has taken his Perform skill to heart, and is earning lots of coin because of it.</p><p></p><p>As for the restricted classes or prestige classes in the document you mentioned, many of them are restricted based on alignment. PCs can't select classes like Anti-Paladin, Corruptor, or Despot, at all, while Incarnate class can be selected by the player has to be willing to understand the roleplaying that goes along with it.</p><p></p><p>While many of the restricted classes and prestige class are very evil, some are restricted based on location. The Cultist class is one example of this. That class is a Freeport class, period, and it does have some alignment issues. But, in Freeport, alignment isn't as important as survival. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The Wilderness Rogue variant class is another example of a restricted, regional class. I only plan to use that class for the Lands of Harqual, but may simply drop it completely for the scout class, which I'm still not sure of. (The scout class seems a bit overpowered.)</p><p></p><p>As for certain prestige classes, an asterisk might mean the PrC is restricted to a certain race, such as the Beholder Mage PrC. PrCs that require the character to be undead are also restricted (i.e. Master Vampire).</p><p></p><p>You'll note that the various "Draconic" PrCs aren't restricted. This is due to the strong influence of dragons for the World of Kulan. Dragons are different and they are involved in the world. (D&D Dragon Magic is perfect for my world, with a few tweaks.)</p><p></p><p>See <a href="http://walktheroad.wikispaces.com/WoK_Dragons" target="_blank">here</a>, for more about Kulan Dragons!</p><p></p><p>I see you've joined my World of Kulan yahoo group. Note that there is also a Kulan: DM's Eyes Only yahoo group, which has a lot more detailed information regarding the campaign world, as a whole. Harqual has been my main focus for some time now, but I'm always looking to expand the other regions of the world.</p><p></p><p>The DM's Eyes Only group is by invitation only, so if you want an invite then post a request here.</p><p></p><p>Let me think more about this question...</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3102266, member: 2012"] Questions are good. They make me think. ;) My plan has been to follow the standard wealth guidelines, yet the players keep telling me their broke, so I'm not sure. They seem to have a lot, but maybe they should have more. Live and learn. Their going to get some major treasure in our next game, so I think they'll be happier. Note that I keep reminding them to use their Craft, Perform, and Profession skills, during downtime, to make some extra coin, but most of them don't think about that. Only the bard has taken his Perform skill to heart, and is earning lots of coin because of it. As for the restricted classes or prestige classes in the document you mentioned, many of them are restricted based on alignment. PCs can't select classes like Anti-Paladin, Corruptor, or Despot, at all, while Incarnate class can be selected by the player has to be willing to understand the roleplaying that goes along with it. While many of the restricted classes and prestige class are very evil, some are restricted based on location. The Cultist class is one example of this. That class is a Freeport class, period, and it does have some alignment issues. But, in Freeport, alignment isn't as important as survival. ;) The Wilderness Rogue variant class is another example of a restricted, regional class. I only plan to use that class for the Lands of Harqual, but may simply drop it completely for the scout class, which I'm still not sure of. (The scout class seems a bit overpowered.) As for certain prestige classes, an asterisk might mean the PrC is restricted to a certain race, such as the Beholder Mage PrC. PrCs that require the character to be undead are also restricted (i.e. Master Vampire). You'll note that the various "Draconic" PrCs aren't restricted. This is due to the strong influence of dragons for the World of Kulan. Dragons are different and they are involved in the world. (D&D Dragon Magic is perfect for my world, with a few tweaks.) See [URL=http://walktheroad.wikispaces.com/WoK_Dragons]here[/URL], for more about Kulan Dragons! I see you've joined my World of Kulan yahoo group. Note that there is also a Kulan: DM's Eyes Only yahoo group, which has a lot more detailed information regarding the campaign world, as a whole. Harqual has been my main focus for some time now, but I'm always looking to expand the other regions of the world. The DM's Eyes Only group is by invitation only, so if you want an invite then post a request here. Let me think more about this question... [/QUOTE]
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