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They are approaching the adventure and plot so sloooooowly
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<blockquote data-quote="Kealios" data-source="post: 2469420" data-attributes="member: 20461"><p>I often find myself in the same boat, as a DM. I envision things long before the PCs get there, and often have to come up with subplots to occupy some time until the players get to where theyre going.</p><p></p><p>Part of it is making sure the players are heading in the right direction, and if theyre not, feed them enough info through events and/or NPCs to get them back on track. The players dont always know exactly what theyre supposed to do, even if they semi-understand the plot, so letting them "wander" as they take their time getting there is ok.</p><p></p><p>I've had this come up recently in my game--the players have talked about heading "south" to deal with a threat for about 2-3 months Real Time now, but keep finding things to occupy themselves in the North. Its been ok, even though Ive had the adventure in the South planned for nearly this whole time, because storyline and plot development has still been occuring despite the delay.</p><p></p><p>Hang in there, and make the side plots as interesting as you can without derailing the whole adventure. Give plot hooks inside the side plot hooks to bring them back to the original if you need--that's always fun, too.</p></blockquote><p></p>
[QUOTE="Kealios, post: 2469420, member: 20461"] I often find myself in the same boat, as a DM. I envision things long before the PCs get there, and often have to come up with subplots to occupy some time until the players get to where theyre going. Part of it is making sure the players are heading in the right direction, and if theyre not, feed them enough info through events and/or NPCs to get them back on track. The players dont always know exactly what theyre supposed to do, even if they semi-understand the plot, so letting them "wander" as they take their time getting there is ok. I've had this come up recently in my game--the players have talked about heading "south" to deal with a threat for about 2-3 months Real Time now, but keep finding things to occupy themselves in the North. Its been ok, even though Ive had the adventure in the South planned for nearly this whole time, because storyline and plot development has still been occuring despite the delay. Hang in there, and make the side plots as interesting as you can without derailing the whole adventure. Give plot hooks inside the side plot hooks to bring them back to the original if you need--that's always fun, too. [/QUOTE]
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They are approaching the adventure and plot so sloooooowly
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