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General Tabletop Discussion
*TTRPGs General
They are approaching the adventure and plot so sloooooowly
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2469828" data-attributes="member: 93"><p>Hey, I certainly didn't mean to impy that! It's just when anyone presents a scenario, we're likely to try and solve it, and of course its never an easy thing to do. </p><p></p><p>And when it comes to them not wanting to take the ship - that's a very valid reason.</p><p></p><p>Myself, I tend to go between two paths on this kind of thing. Which path I choose depends on what I'm trying to convey. If I want to convey the challenge of the journey, I'll go ahead and do the overland journey, played out relatively in full. If the journey is not so important, I'll hand-wave it in order to get on to the main thing.</p><p></p><p>As I get older and have more time between sessions, I find that I want the PC's to get to the key areas faster in order to keep things moving. If I were 20, and playing my campaign every week like I did then, I'd play it out longer.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2469828, member: 93"] Hey, I certainly didn't mean to impy that! It's just when anyone presents a scenario, we're likely to try and solve it, and of course its never an easy thing to do. And when it comes to them not wanting to take the ship - that's a very valid reason. Myself, I tend to go between two paths on this kind of thing. Which path I choose depends on what I'm trying to convey. If I want to convey the challenge of the journey, I'll go ahead and do the overland journey, played out relatively in full. If the journey is not so important, I'll hand-wave it in order to get on to the main thing. As I get older and have more time between sessions, I find that I want the PC's to get to the key areas faster in order to keep things moving. If I were 20, and playing my campaign every week like I did then, I'd play it out longer. [/QUOTE]
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They are approaching the adventure and plot so sloooooowly
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