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General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
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<blockquote data-quote="Charlaquin" data-source="post: 9003196" data-attributes="member: 6779196"><p>So, I read through the whole packet, and I actually really like all of the changes to Warlock <em>except</em> the switch from Pact Magic to half-casting. Pact Boon at 1st level is cool, I don’t think I’ve ever seen a player play a Warlock and not chose their Pact Boon at character creation anyway; the new spells that replace the old Boon effects are all pretty significant improvements over the original versions, and best of all, Pact Boon lets you choose your spellcasting ability, which makes Warlocks <em>even more</em> customizable! The extra Invocation is nice, replacing all the terrible “once per day you can expend a Warlock spell slot to cast [spell]” Invocations with a version of Mystic Arcanum that can get lower level spells is a great change, lots of Invocations have gotten tweaks that improve them. Patron spells being always-prepared is a much-needed upgrade. Hex only adding the extra damage once looks like a nerf, but since the extra damage scales, it’s actually more reliable - if <em>any</em> of your Eldritch Blast beams hit, you get the full Hex damage.</p><p></p><p>All of this is great stuff, except for the change to half-casting. Unfortunately, that one change is an absolute dealbreaker for me. Shame they completely ruined what was otherwise a great update.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9003196, member: 6779196"] So, I read through the whole packet, and I actually really like all of the changes to Warlock [I]except[/I] the switch from Pact Magic to half-casting. Pact Boon at 1st level is cool, I don’t think I’ve ever seen a player play a Warlock and not chose their Pact Boon at character creation anyway; the new spells that replace the old Boon effects are all pretty significant improvements over the original versions, and best of all, Pact Boon lets you choose your spellcasting ability, which makes Warlocks [I]even more[/I] customizable! The extra Invocation is nice, replacing all the terrible “once per day you can expend a Warlock spell slot to cast [spell]” Invocations with a version of Mystic Arcanum that can get lower level spells is a great change, lots of Invocations have gotten tweaks that improve them. Patron spells being always-prepared is a much-needed upgrade. Hex only adding the extra damage once looks like a nerf, but since the extra damage scales, it’s actually more reliable - if [I]any[/I] of your Eldritch Blast beams hit, you get the full Hex damage. All of this is great stuff, except for the change to half-casting. Unfortunately, that one change is an absolute dealbreaker for me. Shame they completely ruined what was otherwise a great update. [/QUOTE]
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They butchered the warlock in the new packet
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