Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9003777" data-attributes="member: 87792"><p>The thing here is that I don't think many people are claiming that the 2014 warlock is broken-good. Decent, yes. Broken-good when compared to e.g. the wizard, no. And I don't think your D&Done warlock is in the league of your classic one.</p><p></p><p>Anyway, build critique:</p><ul> <li data-xf-list-type="ul">Armour of Shadows for the 2014 warlock with light armour is at best a "style invocation". When you can wear light armour for Dex +12 spending an entire invocation for Dex +13 is a waste. (It's even worse in the D&Done warlock where you can wear medium armour or even just spend a first level slot for Mage Armour). This is literally the worst invocation in the entire playtest packet; Fiendish Vigour (False Life At Will) is a far better choice if you want an invocation to make yourself tougher - and it doesn't have great scaling.</li> <li data-xf-list-type="ul">Scorching ray barely does more damage than a two-bolt Eldritch Blast and it does the same thing.</li> <li data-xf-list-type="ul">Arms of Hadar was a fine warlock spell at level 1 - but the upcast version is awful. It should be traded out for Hunger of Hadar at level 5 or 6</li> <li data-xf-list-type="ul">Likewise Burning Hands for Fireball</li> <li data-xf-list-type="ul">Not that you need either both Arms of Hadar and Burning Hands or Hunger of Hadar and Fireball as your messy AoE of choice.</li> </ul><p>So our 7th level "classic" warlock might instead know Hex, Misty Step, Blindness/Deafness, Invisibility, Fly, Fireball, Counterspell, Banishment. (The only one of these spells that doesn't scale is Misty Step); I don't think that this caster is any less well rounded than either of yours. And this ability to dump their out-leveled spells is one of the reasons the warlock doesn't lead to as much analysis paralysis and reading through spells a little lost as other casters.</p><p></p><p>The reason you'd do that is if you wanted to cast banishment four times in one fight. The warlock can't do that; part of the point of the warlock's mechanics is to cap their ability. And all Banishment really is in most cases is a save-or-don't-be-here spell. It's a spell to bring down on a boss monster.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9003777, member: 87792"] The thing here is that I don't think many people are claiming that the 2014 warlock is broken-good. Decent, yes. Broken-good when compared to e.g. the wizard, no. And I don't think your D&Done warlock is in the league of your classic one. Anyway, build critique: [LIST] [*]Armour of Shadows for the 2014 warlock with light armour is at best a "style invocation". When you can wear light armour for Dex +12 spending an entire invocation for Dex +13 is a waste. (It's even worse in the D&Done warlock where you can wear medium armour or even just spend a first level slot for Mage Armour). This is literally the worst invocation in the entire playtest packet; Fiendish Vigour (False Life At Will) is a far better choice if you want an invocation to make yourself tougher - and it doesn't have great scaling. [*]Scorching ray barely does more damage than a two-bolt Eldritch Blast and it does the same thing. [*]Arms of Hadar was a fine warlock spell at level 1 - but the upcast version is awful. It should be traded out for Hunger of Hadar at level 5 or 6 [*]Likewise Burning Hands for Fireball [*]Not that you need either both Arms of Hadar and Burning Hands or Hunger of Hadar and Fireball as your messy AoE of choice. [/LIST] So our 7th level "classic" warlock might instead know Hex, Misty Step, Blindness/Deafness, Invisibility, Fly, Fireball, Counterspell, Banishment. (The only one of these spells that doesn't scale is Misty Step); I don't think that this caster is any less well rounded than either of yours. And this ability to dump their out-leveled spells is one of the reasons the warlock doesn't lead to as much analysis paralysis and reading through spells a little lost as other casters. The reason you'd do that is if you wanted to cast banishment four times in one fight. The warlock can't do that; part of the point of the warlock's mechanics is to cap their ability. And all Banishment really is in most cases is a save-or-don't-be-here spell. It's a spell to bring down on a boss monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
Top