Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 9004431" data-attributes="member: 9254"><p>I don't play warlocks but I have seen the unpredictability. Oddly, in town they seem to be powerhouses, recovering their spells over a leisurely meal or at a tavern (which might currently be smoldering). While out in the wilds, you spend huge amounts of time on edge waiting for traps and ambushes, creeping at a snail's pace through an area of two or three city blocks, hoarding spells like a miser.</p><p></p><p>It is incredibly swingy, especially if the gm runs one adventure path in town and another in the wilderness, as the different authors create significantly different play styles, with GM adding possibly a 3rd.</p><p></p><p>Based on what I have seen, split the difference.</p><p></p><p>Give the warlock regular, old spell slots at 1st & 2nd level. At 3rd they get Pact magic. They would start at 1 pact slot and max out at 3. Pact spells known would be 3 less. At 3rd+ warlock, they would know 5 1st level spells (3x spells from Warlock 1st & 2nd plus 2x 1st from Patron).</p><p></p><p>Now they have a pool of basic slots for utility spells (hex, shield, detect magic, etc ) and still have some short-rest nova.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9004431, member: 9254"] I don't play warlocks but I have seen the unpredictability. Oddly, in town they seem to be powerhouses, recovering their spells over a leisurely meal or at a tavern (which might currently be smoldering). While out in the wilds, you spend huge amounts of time on edge waiting for traps and ambushes, creeping at a snail's pace through an area of two or three city blocks, hoarding spells like a miser. It is incredibly swingy, especially if the gm runs one adventure path in town and another in the wilderness, as the different authors create significantly different play styles, with GM adding possibly a 3rd. Based on what I have seen, split the difference. Give the warlock regular, old spell slots at 1st & 2nd level. At 3rd they get Pact magic. They would start at 1 pact slot and max out at 3. Pact spells known would be 3 less. At 3rd+ warlock, they would know 5 1st level spells (3x spells from Warlock 1st & 2nd plus 2x 1st from Patron). Now they have a pool of basic slots for utility spells (hex, shield, detect magic, etc ) and still have some short-rest nova. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
Top