Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 9005572" data-attributes="member: 6777737"><p>Only applying to a few classes and subclasses is a major part of it, yes. 5e is the only time I recall our party ever having disagreements about resting.</p><p></p><p>In old editions it was like:</p><p></p><p>Fighter: How about we rest?</p><p>Wizard: I'm fine to keep going.</p><p>Fighter: Well, I'm at 10 hp.</p><p>Cleric: And I'm out of cure spells.</p><p>Wizard: Camping it is.</p><p></p><p>In 5e, on a (blessedly) few occasions:</p><p></p><p>Fighter/Warlock/Monk: How about we short rest.</p><p>Sorcerer: I'm fine to keep going. I've got half my spells left.</p><p>Barbarian: Me, too. I've got Rages left.</p><p>Rogue: I'm alright for another few encounters.</p><p>Cleric: Me, too. I've used my turn undead but I don't need it. Do you still need healing?</p><p>Fighter/Warlock/Monk: No, I'm close to max, but I have no abilities left after two encounters. I'm on auto-attack until we short rest.</p><p>Sorcerer: Let's just keep going. There's no benefit for the rest of us to short rest at all.</p><p>Fighter/Warlock/Monk: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>More often it looked like this:</p><p></p><p>Fighter/Warlock/Monk: How about we short rest.</p><p>Sorcerer: I'm just about spent. I've got 2 spells left.</p><p>Barbarian: I've got 1 Rage left, but that's it.</p><p>Rogue: I'm alright for another few encounters if I can heal a bit.</p><p>Paladin: I have no spells left and no paladin healing left. Don't you still need healing?</p><p>Fighter/Warlock/Monk: We've got hit dice for healing. I can keep going. I just want to recover my abilities.</p><p>Sorcerer: Let's just long rest. There's no benefit for the rest of us to short rest at all.</p><p>Fighter/Warlock/Monk: Fine, sure.</p><p></p><p>So the fact that the Fighter (or Warlock or Monk) can short rest recover often <em>just doesn't come up</em>.</p><p></p><p>It was <em>bizarre</em>. My first hint that something was rotten in the state of rest & recovery. Especially because hit dice are the only thing that <em>doesn't</em> fully recover on a long rest. It's <em>less</em> attrition to burn spells to heal and recover them with a long rest than using hit dice.</p><p></p><p>I still remain convinced that the way the DMG got to 6-8 encounters was to take the old 3-4 encounter difficulty and low-ball it. That way you double the number of encounters per day and decrease their difficulty. Why do you want to do that? Because you increase the likelihood that the PCs will want to short rest to spend Hit Dice instead of long rest to recover everything because attrition per encounter is reduced. It's a subtle way to encourage short rests. Unfortunately, it doesn't work so well with non-standard adventuring days. Also, a lot of people seem to complain about encounter difficulty and difficulty getting the PCs to complete that many encounters. I know when I run, I can regularly pack the whole day with Deadly or Deadly+ encounters, and if I don't my players get bored with combat.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9005572, member: 6777737"] Only applying to a few classes and subclasses is a major part of it, yes. 5e is the only time I recall our party ever having disagreements about resting. In old editions it was like: Fighter: How about we rest? Wizard: I'm fine to keep going. Fighter: Well, I'm at 10 hp. Cleric: And I'm out of cure spells. Wizard: Camping it is. In 5e, on a (blessedly) few occasions: Fighter/Warlock/Monk: How about we short rest. Sorcerer: I'm fine to keep going. I've got half my spells left. Barbarian: Me, too. I've got Rages left. Rogue: I'm alright for another few encounters. Cleric: Me, too. I've used my turn undead but I don't need it. Do you still need healing? Fighter/Warlock/Monk: No, I'm close to max, but I have no abilities left after two encounters. I'm on auto-attack until we short rest. Sorcerer: Let's just keep going. There's no benefit for the rest of us to short rest at all. Fighter/Warlock/Monk: :( More often it looked like this: Fighter/Warlock/Monk: How about we short rest. Sorcerer: I'm just about spent. I've got 2 spells left. Barbarian: I've got 1 Rage left, but that's it. Rogue: I'm alright for another few encounters if I can heal a bit. Paladin: I have no spells left and no paladin healing left. Don't you still need healing? Fighter/Warlock/Monk: We've got hit dice for healing. I can keep going. I just want to recover my abilities. Sorcerer: Let's just long rest. There's no benefit for the rest of us to short rest at all. Fighter/Warlock/Monk: Fine, sure. So the fact that the Fighter (or Warlock or Monk) can short rest recover often [I]just doesn't come up[/I]. It was [I]bizarre[/I]. My first hint that something was rotten in the state of rest & recovery. Especially because hit dice are the only thing that [I]doesn't[/I] fully recover on a long rest. It's [I]less[/I] attrition to burn spells to heal and recover them with a long rest than using hit dice. I still remain convinced that the way the DMG got to 6-8 encounters was to take the old 3-4 encounter difficulty and low-ball it. That way you double the number of encounters per day and decrease their difficulty. Why do you want to do that? Because you increase the likelihood that the PCs will want to short rest to spend Hit Dice instead of long rest to recover everything because attrition per encounter is reduced. It's a subtle way to encourage short rests. Unfortunately, it doesn't work so well with non-standard adventuring days. Also, a lot of people seem to complain about encounter difficulty and difficulty getting the PCs to complete that many encounters. I know when I run, I can regularly pack the whole day with Deadly or Deadly+ encounters, and if I don't my players get bored with combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
Top