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General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
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<blockquote data-quote="codo" data-source="post: 9006864" data-attributes="member: 94626"><p>I am not saying that what the short rest classes want is "just". I am saying the that the way the system is designed allows and even encourages conflict and argument between different players based on their classes recharge rate of abilities, or their preferred playstyle is a bad thing and should be changed. The fact that the game is structed in a way that you can even blaming players for playing their characters wrong is the problem. </p><p></p><p>When 5e first came out I <em>liked </em>that classes had different refresh rates. More class variety is a good thing. As I played more however, I came to realize that having different refresh rates for different classes is really more trouble than it is worth. Different refresh rates works well <em>if </em>you use a certain playstyle and have a very specific pace.(At least 3 or 4 adventures a day with 1 or 2 short rests per day) However the game breaks downs and can cause interparty conflict and hurt feelings if your game has a different pace to it.</p><p></p><p>The way I see it their are two solutions to the problem. You either use use variable refresh rates for players and force all groups to use a similar pacing for the adventure day, or all players use a similar refresh rate and you allow different groups to use different paces and have as many or as few encounters per day as the would like. </p><p></p><p>When it comes down to it, and D&D is forced to choose between having more character options and allowing a wider variety of playstyles, I will go with more playstyles any day. This is D&D after all. It is trying to be a game for everyone, not just one specific playstyle.</p></blockquote><p></p>
[QUOTE="codo, post: 9006864, member: 94626"] I am not saying that what the short rest classes want is "just". I am saying the that the way the system is designed allows and even encourages conflict and argument between different players based on their classes recharge rate of abilities, or their preferred playstyle is a bad thing and should be changed. The fact that the game is structed in a way that you can even blaming players for playing their characters wrong is the problem. When 5e first came out I [I]liked [/I]that classes had different refresh rates. More class variety is a good thing. As I played more however, I came to realize that having different refresh rates for different classes is really more trouble than it is worth. Different refresh rates works well [I]if [/I]you use a certain playstyle and have a very specific pace.(At least 3 or 4 adventures a day with 1 or 2 short rests per day) However the game breaks downs and can cause interparty conflict and hurt feelings if your game has a different pace to it. The way I see it their are two solutions to the problem. You either use use variable refresh rates for players and force all groups to use a similar pacing for the adventure day, or all players use a similar refresh rate and you allow different groups to use different paces and have as many or as few encounters per day as the would like. When it comes down to it, and D&D is forced to choose between having more character options and allowing a wider variety of playstyles, I will go with more playstyles any day. This is D&D after all. It is trying to be a game for everyone, not just one specific playstyle. [/QUOTE]
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Community
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They butchered the warlock in the new packet
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