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Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
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<blockquote data-quote="Neonchameleon" data-source="post: 9009764" data-attributes="member: 87792"><p>But when you half-ass it the response you are seeing might be to the underlying idea or the way you half-assed it.</p><p></p><p>For example the community response to generic statblocks was "Hell no". But there was the seed of an idea in there - generic statblocks <em>with selectable abilities</em>. What would the community response have been to that? Who knows? WotC sure doesn't. The response wasn't to the balancing, it was that the version of wild shape we were presented with conceptually just doesn't work.</p><p></p><p>Hex is another good example. Hex as a part of Pact Magic would have been fine. But anyone who's playtested only has this half-assed Hex <em>as a part of half-casting</em> to respond to. The Hex we have conceptually doesn't work in the context it's presented. Not weak, simply not working.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9009764, member: 87792"] But when you half-ass it the response you are seeing might be to the underlying idea or the way you half-assed it. For example the community response to generic statblocks was "Hell no". But there was the seed of an idea in there - generic statblocks [I]with selectable abilities[/I]. What would the community response have been to that? Who knows? WotC sure doesn't. The response wasn't to the balancing, it was that the version of wild shape we were presented with conceptually just doesn't work. Hex is another good example. Hex as a part of Pact Magic would have been fine. But anyone who's playtested only has this half-assed Hex [I]as a part of half-casting[/I] to respond to. The Hex we have conceptually doesn't work in the context it's presented. Not weak, simply not working. [/QUOTE]
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Community
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*Dungeons & Dragons
They butchered the warlock in the new packet
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