Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="codo" data-source="post: 9015041" data-attributes="member: 94626"><p>I'm curious how many short rests per long rest your parties typically get? That really seams like the dividing line if people liked the old 5e warlock or not. </p><p></p><p>I really <em>want </em>to like the pact magic version. When 5e first came out, I loved the idea of having different classes having different recharge rates on their abilities. I like that sort of asymmetrical design. However, when I started DMing, I found that maintaining the balance between the two difficult sometimes for groups with different playstyles. </p><p></p><p>For one group I DMed, it worked great. They were a bunch of kids from work that were interested in d&d, so I DMed for them. (I say kids but they were late teens/early twenties, and they are all married with families and kids of their own they are introducing to D&D. 5e has been out for a long time, and I am getting old.) They liked combat and dungeons and liked tons of fights a day. It worked great for them.</p><p></p><p>My other group liked more roleplaying and tended to have fewer combats. If you only have 1 big fight a day, the warlocks really could get the short end of the stick and could really feel not fun to play. It can suck to feel like you are constantly begging the rest of the party to stop and rest.</p><p></p><p>At the end of the day, I just don't think that using short rests to recover a classes primary abilities works for enough playstyles to be worth it. I wonder if letting a short rest pact magic warlock recover their spells once per day by focusing or meditating for 5 minutes would work?</p><p></p><p>On the other hand, I really do like getting low level spells to use for fun utility spells. When I played a 5e warlock I always ended up multiclassing into a caster just to get low level spell slots. They are just so much fun. Burning a 1st level slot to casually cast an unseen servant spell to carry something because you don't want to get you hands dirty just make you <em>feel </em>like a spell caster.</p><p></p><p>As I have had some time to playtest the warlock a bit, I think I am coming around to the Idea of keeping warlock half casters but giving them 1 spell slot at full caster progression that recovers on a short rest. So one, third level spell slot at warlock level 5. Maybe even just let them get their bonus pact spells 2 levels sooner and recover on a short rest. I think I like the idea of having the utility spells and 1 big nuke spell per short rest.</p></blockquote><p></p>
[QUOTE="codo, post: 9015041, member: 94626"] I'm curious how many short rests per long rest your parties typically get? That really seams like the dividing line if people liked the old 5e warlock or not. I really [I]want [/I]to like the pact magic version. When 5e first came out, I loved the idea of having different classes having different recharge rates on their abilities. I like that sort of asymmetrical design. However, when I started DMing, I found that maintaining the balance between the two difficult sometimes for groups with different playstyles. For one group I DMed, it worked great. They were a bunch of kids from work that were interested in d&d, so I DMed for them. (I say kids but they were late teens/early twenties, and they are all married with families and kids of their own they are introducing to D&D. 5e has been out for a long time, and I am getting old.) They liked combat and dungeons and liked tons of fights a day. It worked great for them. My other group liked more roleplaying and tended to have fewer combats. If you only have 1 big fight a day, the warlocks really could get the short end of the stick and could really feel not fun to play. It can suck to feel like you are constantly begging the rest of the party to stop and rest. At the end of the day, I just don't think that using short rests to recover a classes primary abilities works for enough playstyles to be worth it. I wonder if letting a short rest pact magic warlock recover their spells once per day by focusing or meditating for 5 minutes would work? On the other hand, I really do like getting low level spells to use for fun utility spells. When I played a 5e warlock I always ended up multiclassing into a caster just to get low level spell slots. They are just so much fun. Burning a 1st level slot to casually cast an unseen servant spell to carry something because you don't want to get you hands dirty just make you [I]feel [/I]like a spell caster. As I have had some time to playtest the warlock a bit, I think I am coming around to the Idea of keeping warlock half casters but giving them 1 spell slot at full caster progression that recovers on a short rest. So one, third level spell slot at warlock level 5. Maybe even just let them get their bonus pact spells 2 levels sooner and recover on a short rest. I think I like the idea of having the utility spells and 1 big nuke spell per short rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They butchered the warlock in the new packet
Top