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They butchered the warlock in the new packet
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<blockquote data-quote="Pauln6" data-source="post: 9015184" data-attributes="member: 6777422"><p>I half agree, in that it's not just the inability to take short rests as and when you run out of slots, it's also the fear of that inability which might lead you to hoard your slots.</p><p></p><p>I started off building more casting into my PC by picking Tome Pact, feats, a magical wand, and invocations (levitate, devil sight, mage armour, silent image) with utility but I still wanted a bit more spell casting power so I multi-classed into shadow sorcerer. </p><p></p><p>I found that accessing silent image with a first level spell, I was using it about as often as I did before, freeing up an invocation. The point is that the class is really flexible to dial magic up or down. I think that FORCING increased magic onto the class might actually harm it's popularity. </p><p></p><p>Looking at the playtest versions the good points for me are:</p><p></p><ul> <li data-xf-list-type="ul">Thematic known spells known/prepared automatically plus one free daily casting.</li> <li data-xf-list-type="ul">Pacts have classic (almost always taken) invocations baked into them, freeing up potential utility</li> <li data-xf-list-type="ul">Tome gets two first level spells.</li> <li data-xf-list-type="ul">Mystic Arcana can be taken at lower levels across a broad selection of spells with one free daily casting.</li> </ul><p></p><p>Things I don't like:</p><ul> <li data-xf-list-type="ul">Half caster spell progression</li> <li data-xf-list-type="ul">Unified spell lists</li> <li data-xf-list-type="ul">Long rest recovery mechanic</li> </ul><p></p><p>How balanced the other changes would be if they aren't tied to being half casters, I couldn't say, but switching from 1 hour short rest recovery to a 10 minute ritual class feature usable 2/per long rest and themed spell lists being automatically known are the only changes I would say the class definitely needs as it stands, although the enhancement of the pacts look really welcome. Some feel it should be a 1 minute ritual but my view is that it takes a bit of time to petition a patron for more power and I don't see why the existing ritual casting rules should not be applied as they are. 10 minutes vs 1 hour is still a big improvement. </p><p></p><p>So you would end up with a warlock who would have 4 daily high level spell slots, one daily themed slot, more possible daily slots from invocations, more possible daily slots from feats, and possible At-will invocations.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9015184, member: 6777422"] I half agree, in that it's not just the inability to take short rests as and when you run out of slots, it's also the fear of that inability which might lead you to hoard your slots. I started off building more casting into my PC by picking Tome Pact, feats, a magical wand, and invocations (levitate, devil sight, mage armour, silent image) with utility but I still wanted a bit more spell casting power so I multi-classed into shadow sorcerer. I found that accessing silent image with a first level spell, I was using it about as often as I did before, freeing up an invocation. The point is that the class is really flexible to dial magic up or down. I think that FORCING increased magic onto the class might actually harm it's popularity. Looking at the playtest versions the good points for me are: [LIST] [*]Thematic known spells known/prepared automatically plus one free daily casting. [*]Pacts have classic (almost always taken) invocations baked into them, freeing up potential utility [*]Tome gets two first level spells. [*]Mystic Arcana can be taken at lower levels across a broad selection of spells with one free daily casting. [/LIST] Things I don't like: [LIST] [*]Half caster spell progression [*]Unified spell lists [*]Long rest recovery mechanic [/LIST] How balanced the other changes would be if they aren't tied to being half casters, I couldn't say, but switching from 1 hour short rest recovery to a 10 minute ritual class feature usable 2/per long rest and themed spell lists being automatically known are the only changes I would say the class definitely needs as it stands, although the enhancement of the pacts look really welcome. Some feel it should be a 1 minute ritual but my view is that it takes a bit of time to petition a patron for more power and I don't see why the existing ritual casting rules should not be applied as they are. 10 minutes vs 1 hour is still a big improvement. So you would end up with a warlock who would have 4 daily high level spell slots, one daily themed slot, more possible daily slots from invocations, more possible daily slots from feats, and possible At-will invocations. [/QUOTE]
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They butchered the warlock in the new packet
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