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*Pathfinder & Starfinder
They have a cave troll (ogre)... [Playtest Report]
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<blockquote data-quote="fba827" data-source="post: 5925056" data-attributes="member: 807"><p>Sounds like you all had fun.</p><p></p><p>just two very minor comments in case it helps you moving forward...</p><p></p><p></p><p></p><p>in the find and remove traps, -finding- the traps is listed as wisdom (i.e. like perception) but -removing- the traps doesn't explicitly call it out, so (like any other skill) the DM can decide what skill is appropriate for the type of trap it is, and i'm inclined to believe that it would usually be a dex check (plus the rogue's bonus)</p><p></p><p>(that of course, goes with the caveat that i may have missed something in the rules, so don't hold me to that as law <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>Both clerics (the moradin one and the pelor one) get a new use of channel divinity at level 2 based on their domain, so your cleric of pelor can fear not -- after leveling up one level -- he does in fact get what he was hoping for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (reference: The level 2 stats listed on the second page of the respective PC sheets.)</p><p></p><p></p><p>Edit: Not having read all the replies closely, I didn't notice that UngeheuerLich (above) beat me to what I just said. So never mind that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 5925056, member: 807"] Sounds like you all had fun. just two very minor comments in case it helps you moving forward... in the find and remove traps, -finding- the traps is listed as wisdom (i.e. like perception) but -removing- the traps doesn't explicitly call it out, so (like any other skill) the DM can decide what skill is appropriate for the type of trap it is, and i'm inclined to believe that it would usually be a dex check (plus the rogue's bonus) (that of course, goes with the caveat that i may have missed something in the rules, so don't hold me to that as law :) ) Both clerics (the moradin one and the pelor one) get a new use of channel divinity at level 2 based on their domain, so your cleric of pelor can fear not -- after leveling up one level -- he does in fact get what he was hoping for ;) (reference: The level 2 stats listed on the second page of the respective PC sheets.) Edit: Not having read all the replies closely, I didn't notice that UngeheuerLich (above) beat me to what I just said. So never mind that. :) [/QUOTE]
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They have a cave troll (ogre)... [Playtest Report]
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