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General Tabletop Discussion
*Dungeons & Dragons
They hybrid Roll N' Buy ability score generation method
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<blockquote data-quote="kenjib" data-source="post: 127020" data-attributes="member: 530"><p>This is a distillation of a method for generating a character's ability scores that I created with some help from nsruf. I think that it combines the best of both rolling and point buy.</p><p></p><p>Here is the original thread if you want to see the previous discussion:</p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=6899" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=6899</a></p><p></p><p>1. Roll 3d6 for each stat in order and take all scores where they fall.</p><p>2. Swap a single pair of ability scores.</p><p>3. Calculate your point total as if you had created this character with the standard point buy rules.</p><p>4. Consult your DM regarding the baseline for the campaign (25 point, 28 point, 32 point, etc.).*</p><p>5. If your character as rolled has a total point value greater than the baseline amount, congratulations! You get 4 additional points to spend at will as per the point buy rules.</p><p>6. If your character as rolled has a point total less than the baseline amount, subtract your total from the baseline. You may spend the greater of 4 or this value at will as per the point buy rules. </p><p></p><p>* When determining this baseline, DM's should consider that it is quite possible for a character to end up with a character 4 or more points higher than this value. This is not a hard upper limit as it is under standard point buy rules, nor is it a minimum.</p><p></p><p>score - point cost </p><p>8 (or less) - 0*</p><p>9 - 1 </p><p>10 - 2 </p><p>11 - 3 </p><p>12 - 4 </p><p>13 - 5 </p><p>14 - 6 </p><p>15 - 8 </p><p>16 - 10 </p><p>17 - 13 </p><p>18 - 16</p><p></p><p>* It costs 1 point per ability point to raise an ability score below 8</p><p></p><p>Example characters generated with this method to follow in the next post.</p></blockquote><p></p>
[QUOTE="kenjib, post: 127020, member: 530"] This is a distillation of a method for generating a character's ability scores that I created with some help from nsruf. I think that it combines the best of both rolling and point buy. Here is the original thread if you want to see the previous discussion: [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=6899[/url] 1. Roll 3d6 for each stat in order and take all scores where they fall. 2. Swap a single pair of ability scores. 3. Calculate your point total as if you had created this character with the standard point buy rules. 4. Consult your DM regarding the baseline for the campaign (25 point, 28 point, 32 point, etc.).* 5. If your character as rolled has a total point value greater than the baseline amount, congratulations! You get 4 additional points to spend at will as per the point buy rules. 6. If your character as rolled has a point total less than the baseline amount, subtract your total from the baseline. You may spend the greater of 4 or this value at will as per the point buy rules. * When determining this baseline, DM's should consider that it is quite possible for a character to end up with a character 4 or more points higher than this value. This is not a hard upper limit as it is under standard point buy rules, nor is it a minimum. score - point cost 8 (or less) - 0* 9 - 1 10 - 2 11 - 3 12 - 4 13 - 5 14 - 6 15 - 8 16 - 10 17 - 13 18 - 16 * It costs 1 point per ability point to raise an ability score below 8 Example characters generated with this method to follow in the next post. [/QUOTE]
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