Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They hybrid Roll N' Buy ability score generation method
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 134255" data-attributes="member: 530"><p>Shaele,</p><p></p><p>I agree with you regarding high variance. The problem, however, with point buy is that you end up with characters that are all very similar. You almost never get a fighter with high charisma or intelligence. You will almost never get a wizard with high strength. You will almost never get a rogue with high wisdom. Given a certain point total you can probably predict what the vast majority of characters of a given class will look like, with perhaps a couple of notable variants as well. When you combine this with a class based game like D&D you get less diversity and realism among characters than I like to see.</p><p></p><p>I created this method as an attempt to bridge the gap between the two generation methods. There is some variance involved to prevent players from having cookie cutter characters. At the same time, there is a point buy system added in to balance the characters relative to one another.</p><p></p><p>Another thing to note is that when using straight 3d6 as per this hybrid method instead of 4d6 drop lowest, the chances of getting a set of uber stats are significantly reduced, so you have less of a chance of having to worry about the dominating character with stats that are too good.</p><p></p><p>The combination of these effects is that you gets characters that are less likely to be overpowered than characters made with 4d6, less likely to be underpowered because you have a point buy baseline to boost characters that roll poorly, and at the same time retain some variance from character to character, preventing the point buy problem of cookie cutter characters. You also retain the thrill of the gamble. Some people like to have it all fall on the roll of the dice, however now it's tempered with a bit of an equalizing element.</p></blockquote><p></p>
[QUOTE="kenjib, post: 134255, member: 530"] Shaele, I agree with you regarding high variance. The problem, however, with point buy is that you end up with characters that are all very similar. You almost never get a fighter with high charisma or intelligence. You will almost never get a wizard with high strength. You will almost never get a rogue with high wisdom. Given a certain point total you can probably predict what the vast majority of characters of a given class will look like, with perhaps a couple of notable variants as well. When you combine this with a class based game like D&D you get less diversity and realism among characters than I like to see. I created this method as an attempt to bridge the gap between the two generation methods. There is some variance involved to prevent players from having cookie cutter characters. At the same time, there is a point buy system added in to balance the characters relative to one another. Another thing to note is that when using straight 3d6 as per this hybrid method instead of 4d6 drop lowest, the chances of getting a set of uber stats are significantly reduced, so you have less of a chance of having to worry about the dominating character with stats that are too good. The combination of these effects is that you gets characters that are less likely to be overpowered than characters made with 4d6, less likely to be underpowered because you have a point buy baseline to boost characters that roll poorly, and at the same time retain some variance from character to character, preventing the point buy problem of cookie cutter characters. You also retain the thrill of the gamble. Some people like to have it all fall on the roll of the dice, however now it's tempered with a bit of an equalizing element. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They hybrid Roll N' Buy ability score generation method
Top