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General Tabletop Discussion
*Dungeons & Dragons
They hybrid Roll N' Buy ability score generation method
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<blockquote data-quote="The Souljourner" data-source="post: 134535" data-attributes="member: 1622"><p>I like the idea of rolling and somehow getting some options so you can customize the character, but I agree with the people that say there are problems with this method. Rolling under 8 really screws you, and rolling near the point buy total removes your ability to customize more than a little.</p><p></p><p>Here's what we're doing for our next campaign, and I think it worked rather well.</p><p></p><p>Start each stat at 6 and then roll 12d6. You can assign those dice however you want as long as nothing goes above 18. This method adds some nice randomness, but guarantees that the character will get good stats where he needs it.</p><p></p><p>Personally, I like point buy, because unlike what most people expect, characters *don't* all come out exactly the same (that is, unless you're giving them way too many points). One fighter might feel it's worth it to pay for 18 strength, another might be willing to pay for 17 and wait til 4th level to get up to 18, and another might be content with 14 or 15 and have better con or dex. I started DMing a campaign several months ago that used point buy and I think it worked out well. There's none of the anguish that players get when they roll crappily, and it keeps characters balanced. Plus, there's a lot more thought and customization to it than you'd think. Strategically placed odd scores are very important to consider, and whether or not it's really worth it to spend all those points on an 18 becomes a very intense thought problem. Compare that to the guy that just rolls an 18... there's no thought there, just luck.</p><p></p><p>Now, your system does allow point buy to some degree, but you restrict how the initial rolls are placed, which I don't think is that good of an idea. Many classes need several different stats to be good in order to function well, and a fighter who's forced to have a 16 in charisma is going to feel screwed because it counts against his point total, even though it's relatively useless for him.</p><p></p><p>To fix your method, I'd do this - allow the player to place the rolled stats as he sees fit. Make scores under 8 worth negative points (one per point under), and don't give points to players who roll over the point total.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 134535, member: 1622"] I like the idea of rolling and somehow getting some options so you can customize the character, but I agree with the people that say there are problems with this method. Rolling under 8 really screws you, and rolling near the point buy total removes your ability to customize more than a little. Here's what we're doing for our next campaign, and I think it worked rather well. Start each stat at 6 and then roll 12d6. You can assign those dice however you want as long as nothing goes above 18. This method adds some nice randomness, but guarantees that the character will get good stats where he needs it. Personally, I like point buy, because unlike what most people expect, characters *don't* all come out exactly the same (that is, unless you're giving them way too many points). One fighter might feel it's worth it to pay for 18 strength, another might be willing to pay for 17 and wait til 4th level to get up to 18, and another might be content with 14 or 15 and have better con or dex. I started DMing a campaign several months ago that used point buy and I think it worked out well. There's none of the anguish that players get when they roll crappily, and it keeps characters balanced. Plus, there's a lot more thought and customization to it than you'd think. Strategically placed odd scores are very important to consider, and whether or not it's really worth it to spend all those points on an 18 becomes a very intense thought problem. Compare that to the guy that just rolls an 18... there's no thought there, just luck. Now, your system does allow point buy to some degree, but you restrict how the initial rolls are placed, which I don't think is that good of an idea. Many classes need several different stats to be good in order to function well, and a fighter who's forced to have a 16 in charisma is going to feel screwed because it counts against his point total, even though it's relatively useless for him. To fix your method, I'd do this - allow the player to place the rolled stats as he sees fit. Make scores under 8 worth negative points (one per point under), and don't give points to players who roll over the point total. -The Souljourner [/QUOTE]
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