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*TTRPGs General
They Killed Alignment
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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4277131" data-attributes="member: 58779"><p>If you just ripped those 2-3 pages out of your PHB, it would have absolutely no effect on the game. No player ever gets to find out what the alignment is of a monster or NPC, and the only way anyone ever finds out what your alignment is is by your own admission (or by deduction based on your roleplaying, but that is of course your personality and values and not alignment as a game mechanic).</p><p></p><p>I'd like to settle the "does alignment still exist" question with what I like to call the Cheese Fondue Axiom:</p><p>If, for any game mechanic, the term "cheese fondue" is as acceptable a value as the prescribed terminology, the rule is meaningless and might as well not exist.</p><p></p><p>Let's try it out:</p><p>1. "Hit: Deal 3[W]+cheese fondue radiant damage." Unacceptable. Numbers still count in 4th Edition.</p><p>2. "Alignment: Cheese Fondue." Acceptable. Alignment means nothing. Feel free to ignore this line if you're too good for it.</p><p></p><p>Elegant, yet robust, the Cheese Fondue Axiom puts this debate to rest.</p><p></p><p>If you don't want alignment, then it can not exist in your game.</p><p>If you want the old alignment system back, then you can go through and assign 2nd/3rd Edition alignments to all characters.</p><p>If you're new to roleplaying and have trouble setting bounds for your fictitious persona, you can use the 4th Edition alignment system and it's a happy reminder that your character is "Good" but not necessarily "Lawful Good."</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4277131, member: 58779"] If you just ripped those 2-3 pages out of your PHB, it would have absolutely no effect on the game. No player ever gets to find out what the alignment is of a monster or NPC, and the only way anyone ever finds out what your alignment is is by your own admission (or by deduction based on your roleplaying, but that is of course your personality and values and not alignment as a game mechanic). I'd like to settle the "does alignment still exist" question with what I like to call the Cheese Fondue Axiom: If, for any game mechanic, the term "cheese fondue" is as acceptable a value as the prescribed terminology, the rule is meaningless and might as well not exist. Let's try it out: 1. "Hit: Deal 3[W]+cheese fondue radiant damage." Unacceptable. Numbers still count in 4th Edition. 2. "Alignment: Cheese Fondue." Acceptable. Alignment means nothing. Feel free to ignore this line if you're too good for it. Elegant, yet robust, the Cheese Fondue Axiom puts this debate to rest. If you don't want alignment, then it can not exist in your game. If you want the old alignment system back, then you can go through and assign 2nd/3rd Edition alignments to all characters. If you're new to roleplaying and have trouble setting bounds for your fictitious persona, you can use the 4th Edition alignment system and it's a happy reminder that your character is "Good" but not necessarily "Lawful Good." [/QUOTE]
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