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*TTRPGs General
They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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<blockquote data-quote="Berandor" data-source="post: 1956617" data-attributes="member: 225"><p>I side with Q. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IMC, NPCs can bluff the PCs, pick their pockets, sneak up on them, charm them, make <em>suggestions</em>, dominate, <em>hold</em> them, stun them, and yes, intimidate them.</p><p></p><p>Now, Intimidate is not very useful - just read the description -, because if there's one type of person that can carry a grudge, it's a PC vs an NPC. Plus, I give the PCs the freedom to interpret the effect.</p><p></p><p>For example, the Intimidating NPC might demand of the Pc to hand over the MacGuffin, and succeeds. I describe the intimidation and tell the player that his character thinks it's best to follow suit. And whatever the PC does, the net result must be that he relinquishes the item.</p><p>But he might throw it over (in the hops of her dropping it or her guard), or he might lay it on the floor and step back, or he might hand it over (and try something sneaky), or he might throw the item across the room into a corner to get away.</p><p>However (!), the NPCs are allowed to do the same. If they can screw you over, they'll likely try to.</p></blockquote><p></p>
[QUOTE="Berandor, post: 1956617, member: 225"] I side with Q. :) IMC, NPCs can bluff the PCs, pick their pockets, sneak up on them, charm them, make [i]suggestions[/i], dominate, [i]hold[/i] them, stun them, and yes, intimidate them. Now, Intimidate is not very useful - just read the description -, because if there's one type of person that can carry a grudge, it's a PC vs an NPC. Plus, I give the PCs the freedom to interpret the effect. For example, the Intimidating NPC might demand of the Pc to hand over the MacGuffin, and succeeds. I describe the intimidation and tell the player that his character thinks it's best to follow suit. And whatever the PC does, the net result must be that he relinquishes the item. But he might throw it over (in the hops of her dropping it or her guard), or he might lay it on the floor and step back, or he might hand it over (and try something sneaky), or he might throw the item across the room into a corner to get away. However (!), the NPCs are allowed to do the same. If they can screw you over, they'll likely try to. [/QUOTE]
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They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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