Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
They killed my abbrasive, quarrelsome, violent NPC that I loved so much
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 1956680" data-attributes="member: 3854"><p>Apparently, technically, it is a house rule. By the RAW, the Diplomacy and Intimidate skills cannot be used on PCs. [Diplomacy and Intimidate are the only skills that change a character's attitude.] There is a game mechanics barrier that prevents these two skills from having any affect at all on a PC.</p><p></p><p>Apparently, PCs cannot be stirred by a great speech. PCs cannot be convinced by a strong argument. PCs cannot be worried by a threatening stance. PCs cannot be bothered by harsh words. PC attitude is inviolate, and the Player has no obligation, whatsoever, to role play his character within any emotional context from the characters in the campaign world.</p><p></p><p>Although, if the *DM* can make the great speech or strong argument, or if he can color his description of the threatening stance or harsh words well enough, and can affect the *Player*, then it seems no one has a problem. But such amazing verbal and descriptive skills are rare in a DM playing a hobby. </p><p></p><p>It is not a "system" I created or really officially enforced. It is just something that kind of came up during play. Even the PCs occassionally use Diplomacy with each other.</p><p></p><p>One of the most memorable instances of an NPC using Diplomacy on a PC was when an NPC seduced a PC into bed. We role played the intial encounter in a tavern where the PC was trying to get info from the (known-to-be-a-ladies'-man) NPC. During that encounter, I said the NPC was using Diplomacy to seduce her. I rolled the NPC's Diplomacy check (very high) and the Player played along with the result. We "faded to black" when she agreed to go back to his home for the evening. The PC got the info she was after, but the Player allowed the in-game emotional manipulation to work and role played with it. No one was angry or cheated.</p><p></p><p>Just in our most recent game, the PCs were supposed to board a ship for a day's sail to another coast town. One PC absolutely did not want to get on the ship. She wanted to go to the town by horse instead (a 3-day trek). The "diplomat" PC tried convincing her with a Diplomacy check. I would have prefered the Player actually play out the speach as best he could, and then roll the dice to see, mechanically, how well his words should have sounded, but I think the Player chose just to roll the dice to save time (simply boarding the ship was just taking too much time). Unfortunately, in this instance, the Diplomacy check was not very good, so the party had to convince the reluctant PC by just everyone boarding and showing that she'd have to ride alone if she didn't want to come on the ship.</p><p></p><p>In my campaign, there have been far more instances of PCs using Diplomacy on PCs (usually for good purposes) than NPCs using either Diplomacy or Intimidate on PCs (for good or bad purposes). Usually, the Players play along with the rolls in whatever appropriate way their character would respond in game. Often the PC-on-PC Diplomacy checks are just to have an in-game reason for a reluctant PC to go along with a "plan".</p><p></p><p>Exactly! The Player gets to choose how their character reacts, and usually they respond appropriately for the roll and their character. No one gets forced to act in any particular way. It's just an unstated, but understood and mutually respected, "agreement" that a Player should and will play his/her character within the context of the game mechanics.</p><p></p><p>And it is not just in the game that I DM. I'm a Player in another game, with the same group, and we all follow the same concept when I'm not DMing. And I bet it is not that unusual in other groups. Do PCs ignore the high-Charisma PC in the group? Or is the high-Charisma PC (paladin, cleric, sorcerer, bard) often the accepted *in-game* leader of the group? Why is that? Is it because the Players usually accept the concept that in-game, the high-Charisma character is more "follow worthy" than the low-Charisma barbarian?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1956680, member: 3854"] Apparently, technically, it is a house rule. By the RAW, the Diplomacy and Intimidate skills cannot be used on PCs. [Diplomacy and Intimidate are the only skills that change a character's attitude.] There is a game mechanics barrier that prevents these two skills from having any affect at all on a PC. Apparently, PCs cannot be stirred by a great speech. PCs cannot be convinced by a strong argument. PCs cannot be worried by a threatening stance. PCs cannot be bothered by harsh words. PC attitude is inviolate, and the Player has no obligation, whatsoever, to role play his character within any emotional context from the characters in the campaign world. Although, if the *DM* can make the great speech or strong argument, or if he can color his description of the threatening stance or harsh words well enough, and can affect the *Player*, then it seems no one has a problem. But such amazing verbal and descriptive skills are rare in a DM playing a hobby. It is not a "system" I created or really officially enforced. It is just something that kind of came up during play. Even the PCs occassionally use Diplomacy with each other. One of the most memorable instances of an NPC using Diplomacy on a PC was when an NPC seduced a PC into bed. We role played the intial encounter in a tavern where the PC was trying to get info from the (known-to-be-a-ladies'-man) NPC. During that encounter, I said the NPC was using Diplomacy to seduce her. I rolled the NPC's Diplomacy check (very high) and the Player played along with the result. We "faded to black" when she agreed to go back to his home for the evening. The PC got the info she was after, but the Player allowed the in-game emotional manipulation to work and role played with it. No one was angry or cheated. Just in our most recent game, the PCs were supposed to board a ship for a day's sail to another coast town. One PC absolutely did not want to get on the ship. She wanted to go to the town by horse instead (a 3-day trek). The "diplomat" PC tried convincing her with a Diplomacy check. I would have prefered the Player actually play out the speach as best he could, and then roll the dice to see, mechanically, how well his words should have sounded, but I think the Player chose just to roll the dice to save time (simply boarding the ship was just taking too much time). Unfortunately, in this instance, the Diplomacy check was not very good, so the party had to convince the reluctant PC by just everyone boarding and showing that she'd have to ride alone if she didn't want to come on the ship. In my campaign, there have been far more instances of PCs using Diplomacy on PCs (usually for good purposes) than NPCs using either Diplomacy or Intimidate on PCs (for good or bad purposes). Usually, the Players play along with the rolls in whatever appropriate way their character would respond in game. Often the PC-on-PC Diplomacy checks are just to have an in-game reason for a reluctant PC to go along with a "plan". Exactly! The Player gets to choose how their character reacts, and usually they respond appropriately for the roll and their character. No one gets forced to act in any particular way. It's just an unstated, but understood and mutually respected, "agreement" that a Player should and will play his/her character within the context of the game mechanics. And it is not just in the game that I DM. I'm a Player in another game, with the same group, and we all follow the same concept when I'm not DMing. And I bet it is not that unusual in other groups. Do PCs ignore the high-Charisma PC in the group? Or is the high-Charisma PC (paladin, cleric, sorcerer, bard) often the accepted *in-game* leader of the group? Why is that? Is it because the Players usually accept the concept that in-game, the high-Charisma character is more "follow worthy" than the low-Charisma barbarian? Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
They killed my abbrasive, quarrelsome, violent NPC that I loved so much
Top