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They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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<blockquote data-quote="enrious" data-source="post: 1956725" data-attributes="member: 2126"><p>I suppose actually responding to what I say is too much trouble. Far better to take the easy way out and construct a strawman.</p><p></p><p>Please show me where I said that every character should respond the same way; that every character should not be intimidated.</p><p></p><p>Or please re-read this staement, "In the scene described, I could see and justify a number of responses the PC could have made. The manner in which he responded helped define his character, something forcing him into one way of acting would not have allowed."</p><p></p><p>In other words, how the character responds depends on the character. Some would likely be easily cowed, others wouldn't - it depends on the character.</p><p></p><p>But it seems that according to you, if you're playing a character who isn't likely to be intimidated by a given NPC and thus opts not to play the character as intimidated, it's bad role-playing according to you. </p><p></p><p>Are you seriously suggesting that playing the character isn't good role-playing?</p><p></p><p></p><p></p><p>Right, because obviously the characters with the best Will saves are fighter types. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I also love how you fail to read what I say and instead project a ton of stuff that I don't. Perhaps you've heard of the strawman fallacy?</p><p></p><p>In any event, as I've said, it depends on the character. A character who isn't a very physical type, who is something of a coward would very likely be intimidated by a NPC and the player should very much take that into consideration when role-playing.</p><p></p><p>On the other hand, some characters by virtue of their backstory or personality aren't likely to be intimidated by certain types of NPCs and that should be taken into effect when role-playing. Of course, that's not to say that a different type of intimidation wouldn't have more of an effect (such as a magical display in the case of the above barbarian) - it varies by NPC and circumstance.</p><p></p><p>What about a paladin? Should he/she have been cowed in the example given in the OP?</p><p></p><p></p><p></p><p>Ahh, so you're psychic and have won <a href="http://www.randi.org/research/index.html" target="_blank">a million dollars</a>. </p><p></p><p></p><p></p><p>Those are certainly valid responses, as the player decides his character would react. So would a failure to be impressed by her.</p><p></p><p></p><p></p><p>Wait, so you aren't arguing that a character should always be intimidated by a dainty little (although admittingly unstable) lass with a sword. </p><p></p><p>Help me out here. It sure seems like you've been advocating a scripted response to an NPC's attempt to intimidate because you've sure seemed to say that anyone who doesn't cower is engaging in bad role-playing.</p><p></p><p></p><p></p><p>Since you're a millionare, can I borrow some money?</p><p></p><p>Regardless, I can see some circumstances where strength could be used to bolster intimidate. Surely you have that much imagination, right?</p></blockquote><p></p>
[QUOTE="enrious, post: 1956725, member: 2126"] I suppose actually responding to what I say is too much trouble. Far better to take the easy way out and construct a strawman. Please show me where I said that every character should respond the same way; that every character should not be intimidated. Or please re-read this staement, "In the scene described, I could see and justify a number of responses the PC could have made. The manner in which he responded helped define his character, something forcing him into one way of acting would not have allowed." In other words, how the character responds depends on the character. Some would likely be easily cowed, others wouldn't - it depends on the character. But it seems that according to you, if you're playing a character who isn't likely to be intimidated by a given NPC and thus opts not to play the character as intimidated, it's bad role-playing according to you. Are you seriously suggesting that playing the character isn't good role-playing? Right, because obviously the characters with the best Will saves are fighter types. :confused: I also love how you fail to read what I say and instead project a ton of stuff that I don't. Perhaps you've heard of the strawman fallacy? In any event, as I've said, it depends on the character. A character who isn't a very physical type, who is something of a coward would very likely be intimidated by a NPC and the player should very much take that into consideration when role-playing. On the other hand, some characters by virtue of their backstory or personality aren't likely to be intimidated by certain types of NPCs and that should be taken into effect when role-playing. Of course, that's not to say that a different type of intimidation wouldn't have more of an effect (such as a magical display in the case of the above barbarian) - it varies by NPC and circumstance. What about a paladin? Should he/she have been cowed in the example given in the OP? Ahh, so you're psychic and have won [URL=http://www.randi.org/research/index.html]a million dollars[/URL]. Those are certainly valid responses, as the player decides his character would react. So would a failure to be impressed by her. Wait, so you aren't arguing that a character should always be intimidated by a dainty little (although admittingly unstable) lass with a sword. Help me out here. It sure seems like you've been advocating a scripted response to an NPC's attempt to intimidate because you've sure seemed to say that anyone who doesn't cower is engaging in bad role-playing. Since you're a millionare, can I borrow some money? Regardless, I can see some circumstances where strength could be used to bolster intimidate. Surely you have that much imagination, right? [/QUOTE]
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