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They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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<blockquote data-quote="IcyCool" data-source="post: 1957183" data-attributes="member: 20308"><p>You did, please see my post at the top of page three.</p><p></p><p></p><p></p><p>I assume you read the entirety of my post? Or were you just looking for some part where you thought I was persecuting you? I will re-post the relavent bit for you:</p><p></p><p></p><p></p><p>In one of your later responses you clarified that your comparison actually meant that a skill roll can make a character do something the player doesn't want, and a saving throw can do the same. The relevant bit of my post (above) pointed out that (to my knowledge) the intimidate skill does not force someone to do as you say, and the <em>Cause Fear</em> spell does. Apple to Orange. To use a witty example:</p><p></p><p>You said:</p><p></p><p>"I like Steak. Steak is like chicken."</p><p></p><p>You clarified:</p><p></p><p>"They are both meat."</p><p></p><p>I said:</p><p></p><p>"Why do you insist on comparing steak to chicken? They are two different kinds of meat."</p><p></p><p>You apparently heard:</p><p></p><p>"Oh my god! You like killing cows?"</p><p>"Why don't you like chicken?"</p><p></p><p>Note:</p><p>Looking at the last sentence of my post, and taking it just by itself, I can see how it would appear inflammatory. Perhaps the use of the word "insist" was a bit much, would it read better as "Why you would compare it to the Cause Fear spell is beyond me though. Apples to Oranges, mate, apples to Oranges."</p><p></p><p></p><p></p><p>Ah, ok. BTW, it's <strong>your</strong> NPC, you <strong>can't</strong> play her wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At any rate, I am sorry for cluttering up your thread with these comments. I am starting up a new campaign in a few weeks, and am very interested in how other DM's are using the Diplomacy, Bluff, and Intimidate skills. I like how you do it (not forcing them into action, but urging them to take an appropriate action). Unfortunately, I have a player who will abuse this. I think small xp rewards for roleplaying is the way I'm going to go on this. Do you do something similar?</p></blockquote><p></p>
[QUOTE="IcyCool, post: 1957183, member: 20308"] You did, please see my post at the top of page three. I assume you read the entirety of my post? Or were you just looking for some part where you thought I was persecuting you? I will re-post the relavent bit for you: In one of your later responses you clarified that your comparison actually meant that a skill roll can make a character do something the player doesn't want, and a saving throw can do the same. The relevant bit of my post (above) pointed out that (to my knowledge) the intimidate skill does not force someone to do as you say, and the [i]Cause Fear[/i] spell does. Apple to Orange. To use a witty example: You said: "I like Steak. Steak is like chicken." You clarified: "They are both meat." I said: "Why do you insist on comparing steak to chicken? They are two different kinds of meat." You apparently heard: "Oh my god! You like killing cows?" "Why don't you like chicken?" Note: Looking at the last sentence of my post, and taking it just by itself, I can see how it would appear inflammatory. Perhaps the use of the word "insist" was a bit much, would it read better as "Why you would compare it to the Cause Fear spell is beyond me though. Apples to Oranges, mate, apples to Oranges." Ah, ok. BTW, it's [b]your[/b] NPC, you [b]can't[/b] play her wrong. ;) At any rate, I am sorry for cluttering up your thread with these comments. I am starting up a new campaign in a few weeks, and am very interested in how other DM's are using the Diplomacy, Bluff, and Intimidate skills. I like how you do it (not forcing them into action, but urging them to take an appropriate action). Unfortunately, I have a player who will abuse this. I think small xp rewards for roleplaying is the way I'm going to go on this. Do you do something similar? [/QUOTE]
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They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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