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They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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<blockquote data-quote="Abraxas" data-source="post: 1957496" data-attributes="member: 1266"><p>I'm curious, how did you describe the appearance of the dragon?</p><p> </p><p>Others have stated, according to the RAW, an NPC can't use diplomacy/intimidate/etc to influence a PCs reaction. However, the DM <strong>can</strong> influence the players reactions. In the case of your hatchling dragon I would have made the intimidate rolls in secret and described the event based on those rolls. The players can then react to the description given. So for those that were intimidated (according to the die rolls) I would have given a description that relayed a greater sense of danger to the players. At that point the players can make their decisions and role play away.</p><p> </p><p>I use this all the time when I DM for these type of interactions</p><p> </p><p>NPC successfully intimidates? I say "He seems awfully confident, like he's daring you not to do what he's asked/told you to do." At which point some players will back down and others will say lets go - and this does fit their character.</p><p> </p><p>PC fails a sense motive check? - I say "He appears sincere" The players can decide to trust him or not.</p><p> </p><p>etc etc</p><p> </p><p>As to the NPC in question - either she wouldn't have lived past the first attack or everyone would be rolling up new characters because of a TPK with the folks I game with.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 1957496, member: 1266"] I'm curious, how did you describe the appearance of the dragon? Others have stated, according to the RAW, an NPC can't use diplomacy/intimidate/etc to influence a PCs reaction. However, the DM [b]can[/b] influence the players reactions. In the case of your hatchling dragon I would have made the intimidate rolls in secret and described the event based on those rolls. The players can then react to the description given. So for those that were intimidated (according to the die rolls) I would have given a description that relayed a greater sense of danger to the players. At that point the players can make their decisions and role play away. I use this all the time when I DM for these type of interactions NPC successfully intimidates? I say "He seems awfully confident, like he's daring you not to do what he's asked/told you to do." At which point some players will back down and others will say lets go - and this does fit their character. PC fails a sense motive check? - I say "He appears sincere" The players can decide to trust him or not. etc etc As to the NPC in question - either she wouldn't have lived past the first attack or everyone would be rolling up new characters because of a TPK with the folks I game with. [/QUOTE]
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They killed my abbrasive, quarrelsome, violent NPC that I loved so much
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