Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 1300093" data-attributes="member: 8530"><p>I'm looking forward to it too. Next week's game should be very interesting indeed! (BTW Tallarn, Kriskrafts plays Morgana)</p><p> </p><p></p><p>The character classes are listed in the first post. Our group starts all new playing characters at 2nd level, zero experience. At the start of this current module all were still at that level, although some will be at 3rd by the time we finish (assuming they are still alive). In accordance to Boot Hill rules, most NPC's are also in the 1st to 3rd level range, although the Earps are currently at 4th and Doc Holliday is 6th. Here's the next chapter, from last Sunday's game:</p><p></p><p></p><p><strong>Chapter 32, “And this bird can sing”, October 25th, 1881, 7:00 A.M.:</strong></p><p></p><p>Morgana and Arcade are the first two awake, and head outside for a private Druidic ceremony welcoming the sunrise. They head back inside, seeing a different man now at the main desk than we there the night before. He introduces himself as Howard A. Harwood, Tombstone’s first Mayor and also Jake Harwood’s brother. “So you own this place?” Howard replies, “Yeah, I let Jake manage the place, my primary occupation is selling lumber, but there has been so much building lately I’m sold out. That’s why your rooms were now available.” “You stored lumber in our rooms?” Arcade questions. Howard answers, “Sure, I needed to keep it somewhere.”</p><p></p><p>Louie soon joins them and says that he is hungry. Howard tells them “Most of the taverns aren’t open this early, but several never close so you could get something to eat there. You might want to try the Bird Cage Theater down the street.” The three of them head off, soon seeing the place that they had been told about (<a href="http://clantongang.com/oldwest/birdcage.html" target="_blank">http://clantongang.com/oldwest/birdcage.html</a>). The building has three sets of front double door and they enter through he center set. </p><p></p><p>Upon entering the building they quickly surmise the facility is a den of iniquity with multiple gambling tables and 14 cage-crib compartments with pull around curtains suspended from the ceiling along the walls where various female entertainers can do performances, both public and private. A dance hall stage lines the far wall. All of the walls have numerous bullet holes in them. </p><p></p><p>Morgana is attired in her Indian maiden clothing while the half-dozen other females seated in room are wearing pieces of sheer material that barely qualifies as clothing. A poker game is going on at one of the tables in the basement. The three sit at a different table on the main floor and a middle-aged woman wearing a cloth bathrobe comes over and asks what they would like. “Whatever’s good for breakfast,” is Arcade’s reply. </p><p></p><p>The party eats a breakfast comprised of an oatmeal mash, hash brown potatoes and beer that are surprisingly good. Shortly after nine both Hank and Sam wander into the place and join the others. Morgana inquires as to whether she can use the piano along the side wall and the older woman says, “Sure, go right ahead.” Morgana begins with a few lively European pieces followed by a classical piano concerto. </p><p></p><p>Hank finishes his breakfast and then wanders downstairs to the card game. Three players are attired in suits and ties, the other two are dressed as cowboys. “Game been going on long?” Hank asks. “Started after this place opened, eight months ago,” is the response. “You guys been here all that time?” Hank inquires. One of the better dressed men replies, “Most of it, players keep coming in and out. Care to sit in?” “Don’t mind if I do,” Hank answers, pulling up a seat. </p><p></p><p>There is not much conversation at the table during the next hour, although Hank does find out that one of the men playing is an Earp brother, although not one of the three that the Sheriff spoke of. This one is James Earp, who says that he is the proprietor of The Sampling Room Saloon, another Tombstone tavern. During the hour Morgana begins singing to the piano music, again alternating the pieces to provide a diverse and eclectic array of songs that illustrates her full vocal range. A pair of grizzled prospectors enter the building, one human the other dwarven, and she shifts to playing and singing a Norse opera, singing half the lines in the Dwarven language. </p><p></p><p>The dusty old human prospector wanders over to the piano. He has long white hair and a matted beard. He smiles at her, revealing that he has several missing teeth, and says, “You’re new here. I haven’t tried you out yet.” Morgana adds into the next verse of the song the line “And you’re not going to.” The rebuffed man wanders over to the bar, and Louie whispers to Morgana “You never know, he might be rich.” The man complains to the Madame about the attitude of the ‘new bird’. The woman replies, “She doesn’t work her, but she sure can sing,” as Morgana reaches the conclusion of the song, hitting the highest octaves of the line “We’ve all died and gone to Valhalla.”</p><p></p><p>Hank has had very good luck at the table <em>(The DM having told the player “You have a 70% chance of loosing, roll percentiles to see how badly you did” and the player then rolling a 93!)</em> After less than an hour he has nearly doubled the $20 he had first put into the game, and decides to start loosing so as not to anger the other gamblers at the table. One of the men glances upstairs and asks, “So, why do you hang out with an Indian and a Chinaman.” Hank replies, “It’s a job.” He then gestures up to the other table and adds “My associate Arcade keeps all types of folks with him.” The men at the table all show some surprise at the mention of Arcade’s name and one says, “I take it he’s the older one?” “Yeah,” Hank replies. </p><p></p><p>Having now established his reputation Hank feels that it is now safe to cash out of the game, ending up $ 15 ahead. He wanders back up to the other table. One of the harlots eyes the cash in his hand and follows over to the table, trying to catch his eye. Hank does not appear to be overly interested so she walks up to Arcade and asks, “Care for some company?” Arcade gestures to 15-year-old Sam and says, “I’m more concerned about my friend here. He’s twenty-two and has never known the comfort of a woman.” She says it will cost $ 5 to which Arcade says, “I’ll give you $ 10 if you make sure it stays out of the newspaper.” Hank interjects, “I’ll make it $ 15 if it does make the paper.” </p><p></p><p>She takes the money from Hank, and then leads Sam up a rolling staircase and to one of the oversized bird cages. The curtains are then pulled shut. Morgana switches over to playing some love songs. When he doesn’t return right away she begins singing a song making up lyrics about how he is forever gone. Sam eventually makes his way back to the table. Hank says to Arcade, “Looks like he survived.” Arcade replies, “Yeah, I was afraid at first that she’d come back and give you a refund.” </p><p></p><p>Morgana decides that it is time for her to go pick up her new dress. Louie agrees to accompany her but the three humans decide to stay where they are, Arcade commenting, “I think Sam needs to rest a spell.” They head over to the tailor shop and Mr. Dubois enthusiastically has the dress ready. She examines the intricate workmanship, concluding that it would have taken him far longer than the fifteen hours to make, and yet he doesn’t look tired. She tries it on and it fits like a glove. </p><p></p><p>She concludes that since France is know for its mages that he must be one, but he denies that when she asks him directly. He wraps up the dress and they leave the shop, with Dubois breathing a sigh of relief. She comments “Looks like I found myself a tailor.” Louie replies, “Yeah, but next time you might not want to scare him so much.” “Why not? It gets me this level of quality.” she replies.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1300093, member: 8530"] I'm looking forward to it too. Next week's game should be very interesting indeed! (BTW Tallarn, Kriskrafts plays Morgana) The character classes are listed in the first post. Our group starts all new playing characters at 2nd level, zero experience. At the start of this current module all were still at that level, although some will be at 3rd by the time we finish (assuming they are still alive). In accordance to Boot Hill rules, most NPC's are also in the 1st to 3rd level range, although the Earps are currently at 4th and Doc Holliday is 6th. Here's the next chapter, from last Sunday's game: [B]Chapter 32, “And this bird can sing”, October 25th, 1881, 7:00 A.M.:[/B] Morgana and Arcade are the first two awake, and head outside for a private Druidic ceremony welcoming the sunrise. They head back inside, seeing a different man now at the main desk than we there the night before. He introduces himself as Howard A. Harwood, Tombstone’s first Mayor and also Jake Harwood’s brother. “So you own this place?” Howard replies, “Yeah, I let Jake manage the place, my primary occupation is selling lumber, but there has been so much building lately I’m sold out. That’s why your rooms were now available.” “You stored lumber in our rooms?” Arcade questions. Howard answers, “Sure, I needed to keep it somewhere.” Louie soon joins them and says that he is hungry. Howard tells them “Most of the taverns aren’t open this early, but several never close so you could get something to eat there. You might want to try the Bird Cage Theater down the street.” The three of them head off, soon seeing the place that they had been told about ([url]http://clantongang.com/oldwest/birdcage.html[/url]). The building has three sets of front double door and they enter through he center set. Upon entering the building they quickly surmise the facility is a den of iniquity with multiple gambling tables and 14 cage-crib compartments with pull around curtains suspended from the ceiling along the walls where various female entertainers can do performances, both public and private. A dance hall stage lines the far wall. All of the walls have numerous bullet holes in them. Morgana is attired in her Indian maiden clothing while the half-dozen other females seated in room are wearing pieces of sheer material that barely qualifies as clothing. A poker game is going on at one of the tables in the basement. The three sit at a different table on the main floor and a middle-aged woman wearing a cloth bathrobe comes over and asks what they would like. “Whatever’s good for breakfast,” is Arcade’s reply. The party eats a breakfast comprised of an oatmeal mash, hash brown potatoes and beer that are surprisingly good. Shortly after nine both Hank and Sam wander into the place and join the others. Morgana inquires as to whether she can use the piano along the side wall and the older woman says, “Sure, go right ahead.” Morgana begins with a few lively European pieces followed by a classical piano concerto. Hank finishes his breakfast and then wanders downstairs to the card game. Three players are attired in suits and ties, the other two are dressed as cowboys. “Game been going on long?” Hank asks. “Started after this place opened, eight months ago,” is the response. “You guys been here all that time?” Hank inquires. One of the better dressed men replies, “Most of it, players keep coming in and out. Care to sit in?” “Don’t mind if I do,” Hank answers, pulling up a seat. There is not much conversation at the table during the next hour, although Hank does find out that one of the men playing is an Earp brother, although not one of the three that the Sheriff spoke of. This one is James Earp, who says that he is the proprietor of The Sampling Room Saloon, another Tombstone tavern. During the hour Morgana begins singing to the piano music, again alternating the pieces to provide a diverse and eclectic array of songs that illustrates her full vocal range. A pair of grizzled prospectors enter the building, one human the other dwarven, and she shifts to playing and singing a Norse opera, singing half the lines in the Dwarven language. The dusty old human prospector wanders over to the piano. He has long white hair and a matted beard. He smiles at her, revealing that he has several missing teeth, and says, “You’re new here. I haven’t tried you out yet.” Morgana adds into the next verse of the song the line “And you’re not going to.” The rebuffed man wanders over to the bar, and Louie whispers to Morgana “You never know, he might be rich.” The man complains to the Madame about the attitude of the ‘new bird’. The woman replies, “She doesn’t work her, but she sure can sing,” as Morgana reaches the conclusion of the song, hitting the highest octaves of the line “We’ve all died and gone to Valhalla.” Hank has had very good luck at the table [I](The DM having told the player “You have a 70% chance of loosing, roll percentiles to see how badly you did” and the player then rolling a 93!)[/I] After less than an hour he has nearly doubled the $20 he had first put into the game, and decides to start loosing so as not to anger the other gamblers at the table. One of the men glances upstairs and asks, “So, why do you hang out with an Indian and a Chinaman.” Hank replies, “It’s a job.” He then gestures up to the other table and adds “My associate Arcade keeps all types of folks with him.” The men at the table all show some surprise at the mention of Arcade’s name and one says, “I take it he’s the older one?” “Yeah,” Hank replies. Having now established his reputation Hank feels that it is now safe to cash out of the game, ending up $ 15 ahead. He wanders back up to the other table. One of the harlots eyes the cash in his hand and follows over to the table, trying to catch his eye. Hank does not appear to be overly interested so she walks up to Arcade and asks, “Care for some company?” Arcade gestures to 15-year-old Sam and says, “I’m more concerned about my friend here. He’s twenty-two and has never known the comfort of a woman.” She says it will cost $ 5 to which Arcade says, “I’ll give you $ 10 if you make sure it stays out of the newspaper.” Hank interjects, “I’ll make it $ 15 if it does make the paper.” She takes the money from Hank, and then leads Sam up a rolling staircase and to one of the oversized bird cages. The curtains are then pulled shut. Morgana switches over to playing some love songs. When he doesn’t return right away she begins singing a song making up lyrics about how he is forever gone. Sam eventually makes his way back to the table. Hank says to Arcade, “Looks like he survived.” Arcade replies, “Yeah, I was afraid at first that she’d come back and give you a refund.” Morgana decides that it is time for her to go pick up her new dress. Louie agrees to accompany her but the three humans decide to stay where they are, Arcade commenting, “I think Sam needs to rest a spell.” They head over to the tailor shop and Mr. Dubois enthusiastically has the dress ready. She examines the intricate workmanship, concluding that it would have taken him far longer than the fifteen hours to make, and yet he doesn’t look tired. She tries it on and it fits like a glove. She concludes that since France is know for its mages that he must be one, but he denies that when she asks him directly. He wraps up the dress and they leave the shop, with Dubois breathing a sigh of relief. She comments “Looks like I found myself a tailor.” Louie replies, “Yeah, but next time you might not want to scare him so much.” “Why not? It gets me this level of quality.” she replies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
Top