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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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<blockquote data-quote="Silver Moon" data-source="post: 1636089" data-attributes="member: 8530"><p><strong>Module 126 - Game 1 - 6/13/04</strong></p><p></p><p><strong>Chapter 62,"Hogmany", December 29th, 1881:</strong></p><p></p><p>The Gang has remained at the Arcadiam Estate for a week, with Louie commenting that it is nice to have servants waiting on him instead of him having to serve. The formerly possessed members of his family have gone back to their former personalities which is not quite ‘normal’. However, Arcade point out that “We’re rich, so we are allowed to be eccentric. We’re not even the most eccentric family in the district – that would be the Greystrokes.” </p><p></p><p>Wes comes by and invites the gang to join him for a short trip. He planning to head up to the city of Dunedin in Scotland for a New Year’s Eve celebration known as Hogmanay. This causes a debate as to when the “New Year” starts, with Morgana insisting that Spring Solstice makes the date and Louie insisting on the Chinese calendar. Wes ends the argument by saying, “Look, it’s a fun party. Do you want to go or not?” </p><p></p><p>Arcade, Louie, Morgana and Sam decide to join him. Qualtaqa opts to remain behind, as he has been enjoying his private runs around the estate in centaur form (plus the fact that his player is the DM for this module). They take the train up to Scotland, discovering that the English refer to the city as Edinburgh. Morgana comments, “I don’t understand why these English insist on changing the names of everything. They did the same thing in America.” </p><p></p><p><strong>December 31st, 1881:</strong></p><p></p><p>The group arrive in Dunedin just as the celebrations are beginning. Wes explains how Hogmany is basically a city-wide open house, with people wandering from house-to-house being invited in for food and drink. Wes and Morgana both offer up song to reciprocate their hosts, and their voices soon attract others to join the group. By dawn they have acquired fifteen others to their group. One of these is a dwarven cleric of Odin, named Angus McDuff, who invites them to accompany him back to his village. He had accompanied his neice Meagan to the celebrations. Wes however has other ideas, as a lovely young human Lass who joined the party has taken an interest in him, so he says he will be spending time with her instead. </p><p></p><p><strong>January 1st to 15th, 1882:</strong></p><p></p><p>They take a carriage of Angus’s north to the other side of the bay, to the area of land known as West Fife, travelling until the reach the village of Culross. Culross is home to the MacDuff Clan of dwarves, although around half of the village’s population is human. Angus introduces the party to his brother, Meagan’s father Donald. Donald says he has been looking after the home of some friends who had gone off to fight in a Clan Skirmish in the Highlands, and that the gang can lodge there. “How long have these friends been away?” Morgana asks. “Oh, three, maybe four years,” Angus replies. </p><p></p><p>The village of Culross is quiet and pleasant and the party soon find themselves falling into the peaceful and rather simple life of the village, staying for two weeks. Morgana gets involved with using her druid skills to help with the livestock, casting “Fertility” spells onto the sheep and goats to increase the flock. Louie finds that he gets along surprisingly well with the dwarves, as the antipathy between his and their race never made it as far as Scotland. Sam spends most of the time flirting with the young ladies of the village. Arcade just enjoys the break from his parents and brother. </p><p></p><p><strong>January 16th, 1882:</strong></p><p></p><p>The gang’s respite comes to an abrupt end with the arrival of an English gentleman in the village. He is a very large human man with wide shoulders and a muscular build. He is a man of his early twenties, with a neatly trimmed dark beard and mustache. He is attired in find woolen clothing and riding a large horse. The man is directed to the cottage the party is staying at and knocks on the door. The gang opens the door and eyes the man with suspicion. “Who are you and at do you want?” Arcade states. The gentleman replies, “Please allow me to introduce myself. The name is Bond, Campion Bond.”</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1636089, member: 8530"] [b]Module 126 - Game 1 - 6/13/04[/b] [B]Chapter 62,"Hogmany", December 29th, 1881:[/B] The Gang has remained at the Arcadiam Estate for a week, with Louie commenting that it is nice to have servants waiting on him instead of him having to serve. The formerly possessed members of his family have gone back to their former personalities which is not quite ‘normal’. However, Arcade point out that “We’re rich, so we are allowed to be eccentric. We’re not even the most eccentric family in the district – that would be the Greystrokes.” Wes comes by and invites the gang to join him for a short trip. He planning to head up to the city of Dunedin in Scotland for a New Year’s Eve celebration known as Hogmanay. This causes a debate as to when the “New Year” starts, with Morgana insisting that Spring Solstice makes the date and Louie insisting on the Chinese calendar. Wes ends the argument by saying, “Look, it’s a fun party. Do you want to go or not?” Arcade, Louie, Morgana and Sam decide to join him. Qualtaqa opts to remain behind, as he has been enjoying his private runs around the estate in centaur form (plus the fact that his player is the DM for this module). They take the train up to Scotland, discovering that the English refer to the city as Edinburgh. Morgana comments, “I don’t understand why these English insist on changing the names of everything. They did the same thing in America.” [B]December 31st, 1881:[/B] The group arrive in Dunedin just as the celebrations are beginning. Wes explains how Hogmany is basically a city-wide open house, with people wandering from house-to-house being invited in for food and drink. Wes and Morgana both offer up song to reciprocate their hosts, and their voices soon attract others to join the group. By dawn they have acquired fifteen others to their group. One of these is a dwarven cleric of Odin, named Angus McDuff, who invites them to accompany him back to his village. He had accompanied his neice Meagan to the celebrations. Wes however has other ideas, as a lovely young human Lass who joined the party has taken an interest in him, so he says he will be spending time with her instead. [B]January 1st to 15th, 1882:[/B] They take a carriage of Angus’s north to the other side of the bay, to the area of land known as West Fife, travelling until the reach the village of Culross. Culross is home to the MacDuff Clan of dwarves, although around half of the village’s population is human. Angus introduces the party to his brother, Meagan’s father Donald. Donald says he has been looking after the home of some friends who had gone off to fight in a Clan Skirmish in the Highlands, and that the gang can lodge there. “How long have these friends been away?” Morgana asks. “Oh, three, maybe four years,” Angus replies. The village of Culross is quiet and pleasant and the party soon find themselves falling into the peaceful and rather simple life of the village, staying for two weeks. Morgana gets involved with using her druid skills to help with the livestock, casting “Fertility” spells onto the sheep and goats to increase the flock. Louie finds that he gets along surprisingly well with the dwarves, as the antipathy between his and their race never made it as far as Scotland. Sam spends most of the time flirting with the young ladies of the village. Arcade just enjoys the break from his parents and brother. [B]January 16th, 1882:[/B] The gang’s respite comes to an abrupt end with the arrival of an English gentleman in the village. He is a very large human man with wide shoulders and a muscular build. He is a man of his early twenties, with a neatly trimmed dark beard and mustache. He is attired in find woolen clothing and riding a large horse. The man is directed to the cottage the party is staying at and knocks on the door. The gang opens the door and eyes the man with suspicion. “Who are you and at do you want?” Arcade states. The gentleman replies, “Please allow me to introduce myself. The name is Bond, Campion Bond.” [/QUOTE]
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