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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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<blockquote data-quote="Silver Moon" data-source="post: 1784622" data-attributes="member: 8530"><p><strong>Game #3 - 8/29/04</strong></p><p></p><p><strong>Chapter 71, “Do you know where the druids are?” February 8th, 1882: </strong> </p><p></p><p>The gang decides to follow up on the premise that there may still be some druids in Ireland who could assist with ending the curse. They discover that whatever druids may be around will be difficult to locate, that they no longer congregate in large groups. </p><p></p><p>Next they investigate the potatoes themselves, finding out information about the black fungus that destroys the vegetables. Unfortunately nearly everyone they speak to believes the O’Shea family was responsible. They finally give up seeking information for the day and find another pub and inn in that section of Dublin, where lodgings are found for the night. </p><p></p><p>Hank attempts to tip the bartender heavily and then get information from him. He in able to provide information as to where he thinks the druids may be located and gives them directions, adding that he believed they usually had their ceremonies during midnight of the full moon (it is almost full at this point). </p><p></p><p>They head up to the hills following the lead. There are no druids around although the party discovers evidence of a fire circle that was probably used by them. They then run into a mysterious man dressed as a druid and under the assumption that he is one ask a series of questions about the banshee. </p><p></p><p>The man replies “Problems, problems, problems. Mortals should not play with things they do not understand. There is a problem with the potatoes but you need to find out who it was that started it.” “And it wasn’t the O’Sheas?” Sam comments. The man replies, “The O’Sheas saw what was coming but could not prevent it. The potatoes came first.” The man then wanders into the nearest grove of trees.</p><p></p><p>“Now what do we do?” Louie asks. Angus replies “Sounds like we need to find somebody that knows a lot about potatoes.” Qualtaqa says, “No, more like somebody who can help remove a fungus.” Hank says, “Can’t do that with a gun. I think we’re not the right men for this job.” Louie says, “Maybe we should just dig up a potato and talk to it?” Qualtaqa supports that idea, but Arcade dismisses it and since he is the only druid in the group that works as a veto.</p><p></p><p>“We should ask that man some more questions,” Sam comments. “He’s gone,” Qualtaqa observes. Arcade uses his tracking skills and looks at the ground to find which way the man went, finding none except for him and his companions and states, “I don’t think he was ever here in the first place.” Qualtaqa replies, “Then we can still talk to him.” </p><p></p><p>The centaur asks out loud, “What can you tell us of the curse.” The man’s voice echoes from the trees “In O’Sheas blood they will bring the death when birth is given on the land.” The voice then ends. Hank says, “Great, it sounds like we have to follow around a pregnant woman.” Arcade says, “Should be easy enough to find one around Dublin.” Hank replies, “I was referring to that Lady Wilde.” “Maybe there is a way to purify her?” Qualtaqa muses. Sam interjects “Let’s just tell her not to eat the potatoes.” Angus replies, “Or make sure that her kid never touches the ground, the comment was ‘on the land’.” “So you want us to catch the kid as it comes out?” Louie asks. </p><p></p><p>Louie then suggests, “Why don’t we just find a banshee and ask they what they want?” Hank replies “Maybe we already did. That guy we were speaking to was probably one.” Arcade replies “Nah, banshees are all women.” “I think he was a human druid,” Qualtaqa states, “And used a ‘pass without trace’ spell to hide his tracks.” Louie yells into the trees “Any more suggestions for us before you go?” The voice replies, “Go to the higher hill and inform the others. But don’t stay on the hill after midnight.” </p><p></p><p>They head up to the higher hill. Nobody is around but there is another fire ring that does not appear to have been used. Hank notices a plant spring on the ground and investigates, telling the others “Look, it’s mistletoe, and it’s still warm.” Since it is now around 10:30 P.M. and they conclude that there isn’t anyone around. They decide to return for the pub and inn for the evening and maybe check back the following night. </p><p></p><p>They reach the inn and sit down to order a round of drinks. Qualtaqa makes a number of suggestions as to what they can do next. The ideas are not well received, with Angus, Hank and Arcade instead debating about what the centaur’s new nickname should be. Arcade likes “Shecky”, Angus favors “Trigger” and Hank is partial to “Hooves-for-brains.” Qualtaqa gets frustrated and tells them “If you don’t like my ideas than what would you suggest we do?” Hank replies, “We should hit all of the pubs and teach the people there how to sing ‘Yellow Rose of Texas’“. Arcade likes the idea of pub hopping but has reservations about teaching a bunch of drunken Irishmen to sing. </p><p></p><p>The discussion goes back to the banshees. The conversation is interrupted when pair of barely visible spectral forces pass over the party. Sam asks the bartender “Did you just see two invisible women go by?” Angus had not seen them and says to Sam “I think ye ‘ave ‘ad a wee bit too much to drink Laddie.” Arcade points out that Sam is only drinking water. Angus then tells Sam “Then maybe you should start drinking instead Lad.” A high-pitched sound begins and several of the crystal glasses in the room shatter. “Looks like magic,” Louie comments. Angus says “Nay, ‘tis the banshee. They have found us.” Arcade replies “Good.” Hank interjects “Not so loud, the barkeep will make us pay for all the broken glass.”</p><p></p><p>They then see the dust on the floor rearrange itself. First it makes the shape of a crescent moon. Hank replies, “Great, it wants us to go to the outhouse.” It then makes a few other shapes, of a building and then a hillside. Louie says “No, we saw those shapes last night near the druid’s mountain.” The final shape is that of a well. “I think we went by one last night that looked like that,” Sam comments. </p><p></p><p>They all head off towards the farm and well. They hear sounds from up on the druid mountain. Qualtaqa transforms back into a centaur and charges up the hill. Angus decides to follow. The others check out the well. Arcade casts a ‘Detect Magic’ spell and discovers that the well has a faint residue of magic to it. Peering down the well he detects a heavy layer of magic at the bottom. </p><p></p><p>Arcade decides to go down to investigate, climbing up with both of his feet in the bucket and handing onto the rope. He asks to be lowered down. They do so and as he reaches the waterline and continues. The rope then goes slack. They crack the bucket back up but without Arcade. Louie looks at Sam and Hank and comments “We be Sam’s Gang now?”</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1784622, member: 8530"] [b]Game #3 - 8/29/04[/b] [B]Chapter 71, “Do you know where the druids are?” February 8th, 1882: [/B] The gang decides to follow up on the premise that there may still be some druids in Ireland who could assist with ending the curse. They discover that whatever druids may be around will be difficult to locate, that they no longer congregate in large groups. Next they investigate the potatoes themselves, finding out information about the black fungus that destroys the vegetables. Unfortunately nearly everyone they speak to believes the O’Shea family was responsible. They finally give up seeking information for the day and find another pub and inn in that section of Dublin, where lodgings are found for the night. Hank attempts to tip the bartender heavily and then get information from him. He in able to provide information as to where he thinks the druids may be located and gives them directions, adding that he believed they usually had their ceremonies during midnight of the full moon (it is almost full at this point). They head up to the hills following the lead. There are no druids around although the party discovers evidence of a fire circle that was probably used by them. They then run into a mysterious man dressed as a druid and under the assumption that he is one ask a series of questions about the banshee. The man replies “Problems, problems, problems. Mortals should not play with things they do not understand. There is a problem with the potatoes but you need to find out who it was that started it.” “And it wasn’t the O’Sheas?” Sam comments. The man replies, “The O’Sheas saw what was coming but could not prevent it. The potatoes came first.” The man then wanders into the nearest grove of trees. “Now what do we do?” Louie asks. Angus replies “Sounds like we need to find somebody that knows a lot about potatoes.” Qualtaqa says, “No, more like somebody who can help remove a fungus.” Hank says, “Can’t do that with a gun. I think we’re not the right men for this job.” Louie says, “Maybe we should just dig up a potato and talk to it?” Qualtaqa supports that idea, but Arcade dismisses it and since he is the only druid in the group that works as a veto. “We should ask that man some more questions,” Sam comments. “He’s gone,” Qualtaqa observes. Arcade uses his tracking skills and looks at the ground to find which way the man went, finding none except for him and his companions and states, “I don’t think he was ever here in the first place.” Qualtaqa replies, “Then we can still talk to him.” The centaur asks out loud, “What can you tell us of the curse.” The man’s voice echoes from the trees “In O’Sheas blood they will bring the death when birth is given on the land.” The voice then ends. Hank says, “Great, it sounds like we have to follow around a pregnant woman.” Arcade says, “Should be easy enough to find one around Dublin.” Hank replies, “I was referring to that Lady Wilde.” “Maybe there is a way to purify her?” Qualtaqa muses. Sam interjects “Let’s just tell her not to eat the potatoes.” Angus replies, “Or make sure that her kid never touches the ground, the comment was ‘on the land’.” “So you want us to catch the kid as it comes out?” Louie asks. Louie then suggests, “Why don’t we just find a banshee and ask they what they want?” Hank replies “Maybe we already did. That guy we were speaking to was probably one.” Arcade replies “Nah, banshees are all women.” “I think he was a human druid,” Qualtaqa states, “And used a ‘pass without trace’ spell to hide his tracks.” Louie yells into the trees “Any more suggestions for us before you go?” The voice replies, “Go to the higher hill and inform the others. But don’t stay on the hill after midnight.” They head up to the higher hill. Nobody is around but there is another fire ring that does not appear to have been used. Hank notices a plant spring on the ground and investigates, telling the others “Look, it’s mistletoe, and it’s still warm.” Since it is now around 10:30 P.M. and they conclude that there isn’t anyone around. They decide to return for the pub and inn for the evening and maybe check back the following night. They reach the inn and sit down to order a round of drinks. Qualtaqa makes a number of suggestions as to what they can do next. The ideas are not well received, with Angus, Hank and Arcade instead debating about what the centaur’s new nickname should be. Arcade likes “Shecky”, Angus favors “Trigger” and Hank is partial to “Hooves-for-brains.” Qualtaqa gets frustrated and tells them “If you don’t like my ideas than what would you suggest we do?” Hank replies, “We should hit all of the pubs and teach the people there how to sing ‘Yellow Rose of Texas’“. Arcade likes the idea of pub hopping but has reservations about teaching a bunch of drunken Irishmen to sing. The discussion goes back to the banshees. The conversation is interrupted when pair of barely visible spectral forces pass over the party. Sam asks the bartender “Did you just see two invisible women go by?” Angus had not seen them and says to Sam “I think ye ‘ave ‘ad a wee bit too much to drink Laddie.” Arcade points out that Sam is only drinking water. Angus then tells Sam “Then maybe you should start drinking instead Lad.” A high-pitched sound begins and several of the crystal glasses in the room shatter. “Looks like magic,” Louie comments. Angus says “Nay, ‘tis the banshee. They have found us.” Arcade replies “Good.” Hank interjects “Not so loud, the barkeep will make us pay for all the broken glass.” They then see the dust on the floor rearrange itself. First it makes the shape of a crescent moon. Hank replies, “Great, it wants us to go to the outhouse.” It then makes a few other shapes, of a building and then a hillside. Louie says “No, we saw those shapes last night near the druid’s mountain.” The final shape is that of a well. “I think we went by one last night that looked like that,” Sam comments. They all head off towards the farm and well. They hear sounds from up on the druid mountain. Qualtaqa transforms back into a centaur and charges up the hill. Angus decides to follow. The others check out the well. Arcade casts a ‘Detect Magic’ spell and discovers that the well has a faint residue of magic to it. Peering down the well he detects a heavy layer of magic at the bottom. Arcade decides to go down to investigate, climbing up with both of his feet in the bucket and handing onto the rope. He asks to be lowered down. They do so and as he reaches the waterline and continues. The rope then goes slack. They crack the bucket back up but without Arcade. Louie looks at Sam and Hank and comments “We be Sam’s Gang now?” [/QUOTE]
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