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Story Hour
"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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<blockquote data-quote="Silver Moon" data-source="post: 2391624" data-attributes="member: 8530"><p>Stay tuned.....</p><p></p><p><strong>Chapter 86, “The Heist”, Wednesday, March 15th, 1882, 5:30 P.M.</strong></p><p></p><p>Hank says, “Hey Arcade, It’s a British ship. Your family is all high-muckity-mucks in England. Why do you just use that to get on board, say that your are an Emissary for the King.” “England is ruled by a Queen!” is his reply. “Yeah, whoever they have now,” Hank replies. Morgana sarcastically comments, “You’d hardly know he just spent several months there.” Arcade says, “The problem with that plan, other than the fact that I have no desire to associate with a bunch of lower-class sailors, is that we sent our passports back so I have no identification.”</p><p></p><p>Morgana says, “Mr. Guillieult, would you presently have an Invisibility Ten-foot Radius spell memorized so that we could go scout out the ship?” He replies, “Oui, when we conclude the meal we can find somewhere private for me to cast it on you.” “Won’t you be joining us?” Sam asks. He replies, “For the heist, absolutely, but you do not need me for the scouting. You are experienced at that, I am not.” Morgana glares at the others and says, “We can do this part without him.” </p><p></p><p>Louie quips, “So we sneak in, find the things, then sneak out.” Arcade says, “Sounds uncomplicated enough.” Louie asks, “So do we sink boat on our way out?” “Only if the items are already gone,” is Hank’s reply. “Why would we have to sink it in that case?” Sam asks. Hank answers, “No reason, it just sounds like something fun.”</p><p></p><p>Arcade looks to Guillieult and says, “There’s still one fundamental question to be answered, what’s in it for us?” The Frenchman replies, “Mr. Gonzales indicated that some additional incentive would be in order. I have managed to pull together a half-dozen different magical items that I can reward you with. The first of these is a magical leather duster that affords additional protection to the wearer; the next item is a Hacksaw of Cutting, that will cut through any object; I have a case of twelve 44-40 rifle cartridges that create a fire where they strike; I have an Invisible Tent large enough for two people to comfortably sleep; I have a pair of boots that allow the wearer to walk on water; and last I have a pocket watch that is a Polymorph Item, allowing the person holding it to change their physical image to one imprinted on the watch. </p><p></p><p>Morgana inquires about the image and he explains, “Your friend Gonzales knows how to imprint the image, which reminds me.” He then reaches into his pocket and hands her a ring saying “He asked me to reset and recharge this for him, it is also a Polymorph Item. Please give it to him when you see him next.” The group decides that the payment plus enough money for train fare back to Arizona is sufficient. Next they discuss the possibility of maybe using some of the items, specifically the Hacksaw and Boots, to assist with the present operation. </p><p></p><p>The meal ends and they all head outside. Arcade is still uncertain as to which of their two plans to go with. He suggests to Guillieult “Why don’t you study spells for use with either idea. How long would that take you?” He indicates around five hours so Arcade says, “Fine, meet up with us down by the levee near the ship at around 11:30 tonight.” “We’re doing this tonight?” the wizard exclaims. Arcade says, “Sure, the sooner we do this the better.” Morgana then has the wizard cast an Invisibility Ten-foot Radius spell onto her so that the gang can go investigate the ship. </p><p></p><p>They silently make their way down to the dock, being sure to all stay close to Morgana. They carefully circumnavigate around the policemen and climb up onto the ship. Most of the ship is deserted, with them seeing four men working in the engine rooms and another two running around the ship performing routine maintenance. </p><p></p><p>Arcade tells the gang “See, stealing this ship will be easy, there are only a handful of folks here who we’ll just get to assist us.” Morgana says, “And they’ll do this just because we ask them nicely?” Hank says, “No, they’ll do this because we put guns in their faces.” Morgana says, “It’s unlikely they will be willing to just stay on as crew, they’ll see us as pirates.” Arcade replies, “So, we dump their bodies in the Gulf of Mexico.” Louie exclaims, “Kill the crew? Arcade, these are Englishmen. They’re your own people.” He answers, “Yes, but they’re the lower classes.” </p><p></p><p>Morgana doesn’t favor that plan and says, “Maybe we can just make them forget or confused about us. If that wizard can do a Mass Invisibility spell maybe he knows some type of Mass Hysteria spell.” “Mass hysteria? Haven’t we been doing that all along?” Sam comments. The group then discusses the timing of this, deciding that the early morning hours would be best. </p><p></p><p>They decide to check out the Captain’s quarters, encountering two more crewmen on board, the Captain’s Yeoman and the ship’s cook. They check some maps and logs, noting that the ship’s next port of call is the Island of Barbados. Arcade points out how that would give them documentation to sail across the Gulf and they’d just have to turn south prior to that island. </p><p></p><p>They make their way down to the ship’s hold. Between Louie and Morgana they are able to get the padlocks off of the doors to the hold. A survey of the room finds the sarcophagus and four large chests with the other artifacts, which they also open. Morgana makes paper rubbings of all of the magical writings on the sarcophagus and other tablets in the trunks. They find a section of the hold along the river that the Passwall spell could be cast and confirm that they are still above the waterline. They depart, replacing but not fully closing the padlocks.</p><p></p><p>Getting off the ship they are nearly caught by the policemen who hear some of their movements. They have a quick discussion and conclude that coming in by boat on the opposite side of the ship might be the best approach with either strategy in order to avoid being heard by the policemen. They head back to their hotel to discuss this further, during which time Sam, Hank and Qualtaqa inadvertently wander too far from Morgana and become visible. </p><p></p><p>Sam and Hank check out of the hotel with all of the group’s luggage. They head back for the dock, leaving Sam, Hank, Qualtaqa and the luggage on the levee wall to wait for Guilleault while Morgana, Arcade and Louie head off in search of a boat to use.</p><p></p><p>They find one that meets their needs further upriver fastened to a deserted dock, a long wooden pram-style boat that appears strong enough to bear the weight of the casket. The four invisible party members climb onto the boat and untie it from the dock, so that it sails downriver appearing to have just lost its moorings. They allow it to sail by the Jessmond before starting to steer it towards the bank. They land it on the opposite side of a dock out of sight from the Jessmond. </p><p></p><p>Guillieult arrives with a borrowed wagon drawn by a pair of horses. The group’s luggage is loaded up into the wagon and Qualtaqa agrees to stay and guard it while in elvan form. Guillieult casts an Invisible Ten-Foot Radius spell onto himself, Sam and Hank. He also casts an Invisibility spell onto the boat and they make their way across the water towards the Jessmond, bringing the boat to where they believe the hold to be, although they are not completely certain. </p><p> </p><p><strong>Thursday, March 16th, 1882</strong></p><p></p><p>Shortly after midnight Louie, Morgana and Arcade make their way up to the railing using Hank’s magical rope and then head back down to the hold. They open up a porthole window and point out where Guillieult should cast the Passwall Spell. He does so, with the group then dropping down ropes to anchor the boat to the side. Once in they decide to try to go with the plan to take the items rather than stealing the ship, as doing so could hopefully be done without alerting anybody to the theft. </p><p></p><p>Guillieult has a Tensors Floating Disk spell, which at his level is of strong enough to create a force platform that will hold the trunks although he is unsure about the sarcophagus. They have him using this spell and Boots of Levitation that he wears to make several trips with his force platform, bringing each of the chests to the boat. </p><p></p><p>At Morgana’s suggestion, before attempting to bring down the sarcophagus he first goes into the water and casts a Mud to Stone spell on the river bottom so that if it falls it will not sink into the multiple feet of mud and silt covering the bottom. This proves to be a very good idea, as the weight of the sarcophagus is too much and begins to tip the boat, so Sam and Hank push it off before the boat sinks. Guillieult casts a second disk spell and then brings the sarcophagus back up to the surface of the water. The decision is for him to just maintain it on the platform until they reach shore, with him changing the levitation boots to the water walking ones instead. </p><p></p><p>Back in the ship, Morgana, Arcade and Louie close the portholes and she then casts a Dispel Magic to end the Passwall spell. They move some crates in the hold and cover them with tarps to give the appearance that the missing items are still there. They then exit through the ship, locking the door behind them. They slide back down the rope to the boat. Hank asks “When does the explosion go off?” Morgana asks, “What explosion?” He replies, “I thought you were going to blow up the ship to cover our escape!” Guillieult replies, “It is covered, nobody knows that we are here.” </p><p></p><p>They manage to row back to where the wagon has been left. Guillieult first moves the sarcophagus up onto the wagon and then uses the floating disk to bring the trunks. Once everything is loaded onto the wagons the items are covered over by blankets and tarps. Qualtaqa steers the animals through the streets of New Orleans, leaving the populated areas on the main road west of the city at around 2:00 A.M.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2391624, member: 8530"] Stay tuned..... [B]Chapter 86, “The Heist”, Wednesday, March 15th, 1882, 5:30 P.M.[/B] Hank says, “Hey Arcade, It’s a British ship. Your family is all high-muckity-mucks in England. Why do you just use that to get on board, say that your are an Emissary for the King.” “England is ruled by a Queen!” is his reply. “Yeah, whoever they have now,” Hank replies. Morgana sarcastically comments, “You’d hardly know he just spent several months there.” Arcade says, “The problem with that plan, other than the fact that I have no desire to associate with a bunch of lower-class sailors, is that we sent our passports back so I have no identification.” Morgana says, “Mr. Guillieult, would you presently have an Invisibility Ten-foot Radius spell memorized so that we could go scout out the ship?” He replies, “Oui, when we conclude the meal we can find somewhere private for me to cast it on you.” “Won’t you be joining us?” Sam asks. He replies, “For the heist, absolutely, but you do not need me for the scouting. You are experienced at that, I am not.” Morgana glares at the others and says, “We can do this part without him.” Louie quips, “So we sneak in, find the things, then sneak out.” Arcade says, “Sounds uncomplicated enough.” Louie asks, “So do we sink boat on our way out?” “Only if the items are already gone,” is Hank’s reply. “Why would we have to sink it in that case?” Sam asks. Hank answers, “No reason, it just sounds like something fun.” Arcade looks to Guillieult and says, “There’s still one fundamental question to be answered, what’s in it for us?” The Frenchman replies, “Mr. Gonzales indicated that some additional incentive would be in order. I have managed to pull together a half-dozen different magical items that I can reward you with. The first of these is a magical leather duster that affords additional protection to the wearer; the next item is a Hacksaw of Cutting, that will cut through any object; I have a case of twelve 44-40 rifle cartridges that create a fire where they strike; I have an Invisible Tent large enough for two people to comfortably sleep; I have a pair of boots that allow the wearer to walk on water; and last I have a pocket watch that is a Polymorph Item, allowing the person holding it to change their physical image to one imprinted on the watch. Morgana inquires about the image and he explains, “Your friend Gonzales knows how to imprint the image, which reminds me.” He then reaches into his pocket and hands her a ring saying “He asked me to reset and recharge this for him, it is also a Polymorph Item. Please give it to him when you see him next.” The group decides that the payment plus enough money for train fare back to Arizona is sufficient. Next they discuss the possibility of maybe using some of the items, specifically the Hacksaw and Boots, to assist with the present operation. The meal ends and they all head outside. Arcade is still uncertain as to which of their two plans to go with. He suggests to Guillieult “Why don’t you study spells for use with either idea. How long would that take you?” He indicates around five hours so Arcade says, “Fine, meet up with us down by the levee near the ship at around 11:30 tonight.” “We’re doing this tonight?” the wizard exclaims. Arcade says, “Sure, the sooner we do this the better.” Morgana then has the wizard cast an Invisibility Ten-foot Radius spell onto her so that the gang can go investigate the ship. They silently make their way down to the dock, being sure to all stay close to Morgana. They carefully circumnavigate around the policemen and climb up onto the ship. Most of the ship is deserted, with them seeing four men working in the engine rooms and another two running around the ship performing routine maintenance. Arcade tells the gang “See, stealing this ship will be easy, there are only a handful of folks here who we’ll just get to assist us.” Morgana says, “And they’ll do this just because we ask them nicely?” Hank says, “No, they’ll do this because we put guns in their faces.” Morgana says, “It’s unlikely they will be willing to just stay on as crew, they’ll see us as pirates.” Arcade replies, “So, we dump their bodies in the Gulf of Mexico.” Louie exclaims, “Kill the crew? Arcade, these are Englishmen. They’re your own people.” He answers, “Yes, but they’re the lower classes.” Morgana doesn’t favor that plan and says, “Maybe we can just make them forget or confused about us. If that wizard can do a Mass Invisibility spell maybe he knows some type of Mass Hysteria spell.” “Mass hysteria? Haven’t we been doing that all along?” Sam comments. The group then discusses the timing of this, deciding that the early morning hours would be best. They decide to check out the Captain’s quarters, encountering two more crewmen on board, the Captain’s Yeoman and the ship’s cook. They check some maps and logs, noting that the ship’s next port of call is the Island of Barbados. Arcade points out how that would give them documentation to sail across the Gulf and they’d just have to turn south prior to that island. They make their way down to the ship’s hold. Between Louie and Morgana they are able to get the padlocks off of the doors to the hold. A survey of the room finds the sarcophagus and four large chests with the other artifacts, which they also open. Morgana makes paper rubbings of all of the magical writings on the sarcophagus and other tablets in the trunks. They find a section of the hold along the river that the Passwall spell could be cast and confirm that they are still above the waterline. They depart, replacing but not fully closing the padlocks. Getting off the ship they are nearly caught by the policemen who hear some of their movements. They have a quick discussion and conclude that coming in by boat on the opposite side of the ship might be the best approach with either strategy in order to avoid being heard by the policemen. They head back to their hotel to discuss this further, during which time Sam, Hank and Qualtaqa inadvertently wander too far from Morgana and become visible. Sam and Hank check out of the hotel with all of the group’s luggage. They head back for the dock, leaving Sam, Hank, Qualtaqa and the luggage on the levee wall to wait for Guilleault while Morgana, Arcade and Louie head off in search of a boat to use. They find one that meets their needs further upriver fastened to a deserted dock, a long wooden pram-style boat that appears strong enough to bear the weight of the casket. The four invisible party members climb onto the boat and untie it from the dock, so that it sails downriver appearing to have just lost its moorings. They allow it to sail by the Jessmond before starting to steer it towards the bank. They land it on the opposite side of a dock out of sight from the Jessmond. Guillieult arrives with a borrowed wagon drawn by a pair of horses. The group’s luggage is loaded up into the wagon and Qualtaqa agrees to stay and guard it while in elvan form. Guillieult casts an Invisible Ten-Foot Radius spell onto himself, Sam and Hank. He also casts an Invisibility spell onto the boat and they make their way across the water towards the Jessmond, bringing the boat to where they believe the hold to be, although they are not completely certain. [B]Thursday, March 16th, 1882[/B] Shortly after midnight Louie, Morgana and Arcade make their way up to the railing using Hank’s magical rope and then head back down to the hold. They open up a porthole window and point out where Guillieult should cast the Passwall Spell. He does so, with the group then dropping down ropes to anchor the boat to the side. Once in they decide to try to go with the plan to take the items rather than stealing the ship, as doing so could hopefully be done without alerting anybody to the theft. Guillieult has a Tensors Floating Disk spell, which at his level is of strong enough to create a force platform that will hold the trunks although he is unsure about the sarcophagus. They have him using this spell and Boots of Levitation that he wears to make several trips with his force platform, bringing each of the chests to the boat. At Morgana’s suggestion, before attempting to bring down the sarcophagus he first goes into the water and casts a Mud to Stone spell on the river bottom so that if it falls it will not sink into the multiple feet of mud and silt covering the bottom. This proves to be a very good idea, as the weight of the sarcophagus is too much and begins to tip the boat, so Sam and Hank push it off before the boat sinks. Guillieult casts a second disk spell and then brings the sarcophagus back up to the surface of the water. The decision is for him to just maintain it on the platform until they reach shore, with him changing the levitation boots to the water walking ones instead. Back in the ship, Morgana, Arcade and Louie close the portholes and she then casts a Dispel Magic to end the Passwall spell. They move some crates in the hold and cover them with tarps to give the appearance that the missing items are still there. They then exit through the ship, locking the door behind them. They slide back down the rope to the boat. Hank asks “When does the explosion go off?” Morgana asks, “What explosion?” He replies, “I thought you were going to blow up the ship to cover our escape!” Guillieult replies, “It is covered, nobody knows that we are here.” They manage to row back to where the wagon has been left. Guillieult first moves the sarcophagus up onto the wagon and then uses the floating disk to bring the trunks. Once everything is loaded onto the wagons the items are covered over by blankets and tarps. Qualtaqa steers the animals through the streets of New Orleans, leaving the populated areas on the main road west of the city at around 2:00 A.M. [/QUOTE]
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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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