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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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<blockquote data-quote="Silver Moon" data-source="post: 2649881" data-attributes="member: 8530"><p><strong>Chapter 94, "Heading Back", Sunday, March 19th, 1882, 7:00 A.M. </strong> </p><p></p><p>As the sun rises up on the eastern horizon the Zeppelin reaches crosses above the town of Deming, New Mexico. The site of the town had been a stagecoach stop since 1850 but it had not been officially declared a town until the previous November. It derived its name from the maiden name of Mary Deming Crocker. She was the wife of a railroad magnate of the Southern Pacific Railway system, the town being the direct result of railroad expansion to the West. The Southern Pacific Railroad was building toward the Pacific coast and reached this point in late 1881, where they decided that this would be a good location for construction of a roundhouse and repair shops. </p><p></p><p>The Atchison, Topeka and Santa Fe Railroad had been laying track south from Albuquerque, New Mexico parallel to the Rio Grande River. They had originally planned to intersect with the Southern Pacific Railroad at Las Cruces, but with the roundhouse and repair shop now at Deming they decided that it would be the best location for the railroad junction. As this location was soon to be the intersection point of two major rail lines a town began to develop almost overnight. </p><p></p><p>It began as an erection of a city of tents and shanties, which then started to expand into more permanent structures. As 1882 progressed settlers began to flock in by rail, stopping at Deming as it was essentially “the end of the line”. Substantial buildings and many stores were soon constructed. </p><p></p><p>A short distance to the north an army fortress known as Fort Cummings had been established on high ground between the town of Deming and the rock formation known as Cooke's Peak. The oldest part of the Fortress was a protective wall that had been built by Colonel Philip Cooke and his troops when they first patrolled this region back in 1846, when the land was officially still part of Mexico. The present Fort had been initially established back in 1863 to monitor and the Apache and other elves of this region and was kept busy back in the days of Cochise's uprisings. The fortress's importance has now risen given that the natives might wish to hinder the railroad operations. </p><p></p><p>A wooden stockade was built on the lower hill while a high stone and adobe wall surrounded the upper hill. The Forth had originally been occupied by troops from California's Company B but was now manned primarily by New Mexico based cavalry troops of mostly Ogrish blood known as Buffalo Soldiers, with humans as the commanding officers. </p><p></p><p>Arcade, Hank and Sam wisely have Hans land the airship out of sight of the fortress on the opposite side of a hill a half-mile away from the Fort. Hank decided to stay with the airship and guard the prisoners while Arcade and Sam approach the wooden stockade fortress on foot. They soon reach the guardhouse doors and identify themselves, asking to see the commanding officer. </p><p></p><p>The reputations of ‘Arcade’ and ‘Sure-shot Sam’ have preceded them and the two are quickly ushered into the headquarters of fortress’s commander. He had earlier received telegram dispatches from El Paso about the attempted train robbery by French Troops in a balloon that had come up from Mexico, so they had put the Fort on alert, the Mexican boarder being only forty miles away. </p><p></p><p>Arcade and Sam briefly explain about how they were on that train and repelled the attack, commandeering the balloon as their own. They then tell of the second invasion that they just stopped down in Hidalgo County and mention having prisoners to turn over. The Captain sends a squad of troops with Sam to go retrieve the prisoners, also bringing Hank back to the Fort as well. The three are treated to a fine breakfast and regaled as heroes by the soldiers and officers. </p><p></p><p>They then fly back to Arizona, arriving at the valley between Fisk and Bowie mountains mid-way through the morning. Sam, Arcade, Hank and Hans ride back in town, arriving at around 11:00 A.M., discovering that the other members of their party have not returned yet. Hank comments, “No surprise, we had the faster means of transportation.” </p><p></p><p>Since their house down the street is still unfurnished they inquire about rooms from Dorita, who has three available. Arcade and Sam each take one room while Hank and Hans take the other and all four immediately fall asleep. </p><p></p><p>Simultaneous to this the group of Louie, Morgana, Manuel Gonzales and Joseppi Franjoluppi are at the ranch a mile south of Promise City owned by Gonzales’s granddaughter Sonoma. Louie remembers Sonoma from when she waitressed at the El Parador and Morgana knows her well as they both are druidic apprentices of an older wood elf woman in town named Mother Jaminez. </p><p></p><p>They had been riding for most of the last six hours, through New Mexico and then through the Chirichaua Mountains where the Apache welcomed Morgana’s return and helped accompany them on the shortest route to the ranch. The ranch is a bustle of activity, having just received an influx of sixteen cows and close to a dozen horses that Sonoma’s business partners had just rescued from cattle rustlers. Emery Shaw, owner of the nearby Lazy-S ranch had helped her partners herd these animals to the ranch as gratitude for several rustled cattle with the Lazy-S brand having been returned to them. </p><p></p><p>Sonoma agrees to board the horses that the party had obtained beyond those needed by the quartet to ride back to town. Morgana asks Sonoma* about the rustled cattle as is told that those with local brands have been returned to their owners but that the other brands are not known so will take further to find. Morgana casts some healing and hair-growth spells over the brands, effectively erasing them, and tells Sonoma to now just consider them hers. </p><p></p><p>The quartet ride back to town, arriving back just before noon. Morgana tells Gonzales and Joseppi that they can each keep the horse that they have been riding this day. Upon hearing that the others have returned and are upstairs sleeping. Dorita heads upstairs to let Morgana into Arcade’s room. Another room is also now available which Louie and Joseppi take. Having been awake all night and morning, the group decides to all sleep throughout the afternoon.</p><p></p><p></p><p></p><p><em>*[DM’s Note: It was fun watching these two characters interact, as while they are each from my two different Western campaigns set on the same world they are actually both played by the same player.] </em></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2649881, member: 8530"] [B]Chapter 94, "Heading Back", Sunday, March 19th, 1882, 7:00 A.M. [/B] As the sun rises up on the eastern horizon the Zeppelin reaches crosses above the town of Deming, New Mexico. The site of the town had been a stagecoach stop since 1850 but it had not been officially declared a town until the previous November. It derived its name from the maiden name of Mary Deming Crocker. She was the wife of a railroad magnate of the Southern Pacific Railway system, the town being the direct result of railroad expansion to the West. The Southern Pacific Railroad was building toward the Pacific coast and reached this point in late 1881, where they decided that this would be a good location for construction of a roundhouse and repair shops. The Atchison, Topeka and Santa Fe Railroad had been laying track south from Albuquerque, New Mexico parallel to the Rio Grande River. They had originally planned to intersect with the Southern Pacific Railroad at Las Cruces, but with the roundhouse and repair shop now at Deming they decided that it would be the best location for the railroad junction. As this location was soon to be the intersection point of two major rail lines a town began to develop almost overnight. It began as an erection of a city of tents and shanties, which then started to expand into more permanent structures. As 1882 progressed settlers began to flock in by rail, stopping at Deming as it was essentially “the end of the line”. Substantial buildings and many stores were soon constructed. A short distance to the north an army fortress known as Fort Cummings had been established on high ground between the town of Deming and the rock formation known as Cooke's Peak. The oldest part of the Fortress was a protective wall that had been built by Colonel Philip Cooke and his troops when they first patrolled this region back in 1846, when the land was officially still part of Mexico. The present Fort had been initially established back in 1863 to monitor and the Apache and other elves of this region and was kept busy back in the days of Cochise's uprisings. The fortress's importance has now risen given that the natives might wish to hinder the railroad operations. A wooden stockade was built on the lower hill while a high stone and adobe wall surrounded the upper hill. The Forth had originally been occupied by troops from California's Company B but was now manned primarily by New Mexico based cavalry troops of mostly Ogrish blood known as Buffalo Soldiers, with humans as the commanding officers. Arcade, Hank and Sam wisely have Hans land the airship out of sight of the fortress on the opposite side of a hill a half-mile away from the Fort. Hank decided to stay with the airship and guard the prisoners while Arcade and Sam approach the wooden stockade fortress on foot. They soon reach the guardhouse doors and identify themselves, asking to see the commanding officer. The reputations of ‘Arcade’ and ‘Sure-shot Sam’ have preceded them and the two are quickly ushered into the headquarters of fortress’s commander. He had earlier received telegram dispatches from El Paso about the attempted train robbery by French Troops in a balloon that had come up from Mexico, so they had put the Fort on alert, the Mexican boarder being only forty miles away. Arcade and Sam briefly explain about how they were on that train and repelled the attack, commandeering the balloon as their own. They then tell of the second invasion that they just stopped down in Hidalgo County and mention having prisoners to turn over. The Captain sends a squad of troops with Sam to go retrieve the prisoners, also bringing Hank back to the Fort as well. The three are treated to a fine breakfast and regaled as heroes by the soldiers and officers. They then fly back to Arizona, arriving at the valley between Fisk and Bowie mountains mid-way through the morning. Sam, Arcade, Hank and Hans ride back in town, arriving at around 11:00 A.M., discovering that the other members of their party have not returned yet. Hank comments, “No surprise, we had the faster means of transportation.” Since their house down the street is still unfurnished they inquire about rooms from Dorita, who has three available. Arcade and Sam each take one room while Hank and Hans take the other and all four immediately fall asleep. Simultaneous to this the group of Louie, Morgana, Manuel Gonzales and Joseppi Franjoluppi are at the ranch a mile south of Promise City owned by Gonzales’s granddaughter Sonoma. Louie remembers Sonoma from when she waitressed at the El Parador and Morgana knows her well as they both are druidic apprentices of an older wood elf woman in town named Mother Jaminez. They had been riding for most of the last six hours, through New Mexico and then through the Chirichaua Mountains where the Apache welcomed Morgana’s return and helped accompany them on the shortest route to the ranch. The ranch is a bustle of activity, having just received an influx of sixteen cows and close to a dozen horses that Sonoma’s business partners had just rescued from cattle rustlers. Emery Shaw, owner of the nearby Lazy-S ranch had helped her partners herd these animals to the ranch as gratitude for several rustled cattle with the Lazy-S brand having been returned to them. Sonoma agrees to board the horses that the party had obtained beyond those needed by the quartet to ride back to town. Morgana asks Sonoma* about the rustled cattle as is told that those with local brands have been returned to their owners but that the other brands are not known so will take further to find. Morgana casts some healing and hair-growth spells over the brands, effectively erasing them, and tells Sonoma to now just consider them hers. The quartet ride back to town, arriving back just before noon. Morgana tells Gonzales and Joseppi that they can each keep the horse that they have been riding this day. Upon hearing that the others have returned and are upstairs sleeping. Dorita heads upstairs to let Morgana into Arcade’s room. Another room is also now available which Louie and Joseppi take. Having been awake all night and morning, the group decides to all sleep throughout the afternoon. [I]*[DM’s Note: It was fun watching these two characters interact, as while they are each from my two different Western campaigns set on the same world they are actually both played by the same player.] [/I] [/QUOTE]
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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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