Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"They told me it was something else."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5322560" data-attributes="member: 4937"><p>I hold a minority position on the boards. Based on past threads, the majority position has been that the 'RPG scare' was good for the game because it provided it free publicity and increased the number of people who wanted to play simply because it was something that parents didn't want you to do.</p><p></p><p>I disagree with that assessment. I believe that the 'RPG scare' and the general naivity that management at TSR had about marketting their product which greatly contributed to the scare may have in the short term boosted sales of the product, but it also directly led to the boom-bust cycle that was the early fad years of the game. Had there not been an 'RPG scare', the value of 'Dungeons and Dragons' as a brand and as intellectual property would have been many times what it was and now is. It's the RPG scare that directly led to the demise of what could have been a lucrative secondary market in toys, cartoons, movies, and so forth. Gygax wasn't completely off base in trying to capitalize on the secondary market, but because of the negative perceptions of the brand those efforts were basically doomed. Kids may have played D&D because parents forbid it, but advertisers didn't buy spot time on cartoons with negative brand perceptions and they didn't buy toys for their kids. Because of the RPG scare, parents stopped buying D&D coloring books, D&D choose you own adventure paper backs, and so forth. I know these things as fact because I've heard these stories again and again and again. Because of the D&D scare, aunts and uncles didn't give D&D books to kids for Christmas, and the market depended largely on the incomes of teenagers and college students independent of their parents larger resources. Because the secondary market failed, when massive intellectual product successes like 'Dragonlance' rolled around, this didn't immediately translate into anything but novel sales <em>and never will translate into anything but that</em>.</p><p></p><p>It caused MASSIVE damage to the brand, and because the managers at TSR didn't realize that - and indeed I think naively welcomed the negative publicity - and were slow to respond to it, it's amazing the hobby survived as well as it did. Honestly, I think Tracy Hickman may have saved the hobby. He's in my opinion almost as important to the hobby as Gygax and Arneson, not only because he's one of the best module writers of all time, and not only because of his collaboration with Weiss, but because he seems to be the one figure at TSR who really got it and realized something had to be done and who was able to empathize with the criticism to some extent instead of just dismissing it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5322560, member: 4937"] I hold a minority position on the boards. Based on past threads, the majority position has been that the 'RPG scare' was good for the game because it provided it free publicity and increased the number of people who wanted to play simply because it was something that parents didn't want you to do. I disagree with that assessment. I believe that the 'RPG scare' and the general naivity that management at TSR had about marketting their product which greatly contributed to the scare may have in the short term boosted sales of the product, but it also directly led to the boom-bust cycle that was the early fad years of the game. Had there not been an 'RPG scare', the value of 'Dungeons and Dragons' as a brand and as intellectual property would have been many times what it was and now is. It's the RPG scare that directly led to the demise of what could have been a lucrative secondary market in toys, cartoons, movies, and so forth. Gygax wasn't completely off base in trying to capitalize on the secondary market, but because of the negative perceptions of the brand those efforts were basically doomed. Kids may have played D&D because parents forbid it, but advertisers didn't buy spot time on cartoons with negative brand perceptions and they didn't buy toys for their kids. Because of the RPG scare, parents stopped buying D&D coloring books, D&D choose you own adventure paper backs, and so forth. I know these things as fact because I've heard these stories again and again and again. Because of the D&D scare, aunts and uncles didn't give D&D books to kids for Christmas, and the market depended largely on the incomes of teenagers and college students independent of their parents larger resources. Because the secondary market failed, when massive intellectual product successes like 'Dragonlance' rolled around, this didn't immediately translate into anything but novel sales [I]and never will translate into anything but that[/I]. It caused MASSIVE damage to the brand, and because the managers at TSR didn't realize that - and indeed I think naively welcomed the negative publicity - and were slow to respond to it, it's amazing the hobby survived as well as it did. Honestly, I think Tracy Hickman may have saved the hobby. He's in my opinion almost as important to the hobby as Gygax and Arneson, not only because he's one of the best module writers of all time, and not only because of his collaboration with Weiss, but because he seems to be the one figure at TSR who really got it and realized something had to be done and who was able to empathize with the criticism to some extent instead of just dismissing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"They told me it was something else."
Top