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<blockquote data-quote="DarkCrisis" data-source="post: 9455175" data-attributes="member: 1788"><p>If you get the reference, you have good taste.</p><p></p><p>TLDR: 5E isn’t exactly wrong on survivablity.</p><p></p><p></p><p></p><p>I've been running OSE IE Old school B/X with some modern flair for the last few months in a sort of sandbox style game. It's been super awesome. Most fun Ive had DMing in a long time.</p><p></p><p>Easy to run and play. It's D&D without all the chaff and bloat.... and yeah it's deadly. A bit less so with some house rules for more HP and better saves etc etc.</p><p></p><p>But stuff like instant death poison or a well rolled damage roll, it's still got claws.</p><p></p><p>A month ago I'd have said that's just the way it is. It's tough but fair (No save sleep spell is a good balancer) and the chance of death makes the successes all the sweeter. Winning a battle or surviving a deadly trap by the skin of your teeth is such a good feeling.</p><p></p><p>Yet.</p><p></p><p>None of the original party remain.</p><p></p><p>Usually this wouldnt be a big deal in the sandbox style. The premise being "Go out and amass gold and glory." Problem is, I gave them a specific quest at one point to save a party member who's life is on a timer. No one is left alive to care except the cursed party member. Which again not really a big deal as its all apart of the gold and glory thing.</p><p></p><p>But I do feel bad that there is a lack of attachment to the characters. Level 1-3 can be brutal especially for Wizards and the like. I can see why a lot of campaigns start at 3 or better.</p><p></p><p>My point:</p><p></p><p>Reading some Dragonlance and Drizzt novels and you never worried about Drizzt or Tanis etc dying to a rando goblin or trap (lets not get to far into Tanis' BS death but the point stands). These characters didn't start at 1, more like 3 (and they had awesome stats). But yeah Raistlin or Regis survived their first few adventures. OSE/BX Fighter, Elf, Thief, Cleric, Dwarf, Halfling, etc et etc did not.</p><p></p><p>I usually rag on modern D&D for being to easy on the players. And when I say this I say this as a DM that main runs published adventures. The WotC official ones seem to want it to be easier than usual. Ive run non-official published adventures and found those to be a good challenge for the players (though not always just due to baked in stuff like multi saves and going nova.</p><p></p><p>5.5 looks to take that further but I had to walk through the fire to I guess really get it.</p><p></p><p>Now Im not saying 5th ed has it right but there has to be a middle ground. I'm looking forward to taking 5.5 for a spin and maybe figure out how to make the official adventures less of a cake walk. Dragonlance, Planescape, and Vecna to name 3 I currently own. Double the monsters? IDK</p><p></p><p>OSE works pretty well and it's easy to house rule up and down. Perhaps poison isn't almost always a death sentence? Or perhaps just start at level 3 or 4?</p><p></p><p>I get how "Your character is the one who survived to level 3" is in fact true and also "Living to level 3 is your character's back story" is also true. A rite of passage and all that.</p><p></p><p>Though I suppose on the flip side, OSE/BX characters are so simplified and easy to play compared to 5E making, understanding, and playing a whole new character is fairly simple. But yeah I want them to be Big Damn Heroes with some actual danger.</p><p></p><p>Much to consider....</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9455175, member: 1788"] If you get the reference, you have good taste. TLDR: 5E isn’t exactly wrong on survivablity. I've been running OSE IE Old school B/X with some modern flair for the last few months in a sort of sandbox style game. It's been super awesome. Most fun Ive had DMing in a long time. Easy to run and play. It's D&D without all the chaff and bloat.... and yeah it's deadly. A bit less so with some house rules for more HP and better saves etc etc. But stuff like instant death poison or a well rolled damage roll, it's still got claws. A month ago I'd have said that's just the way it is. It's tough but fair (No save sleep spell is a good balancer) and the chance of death makes the successes all the sweeter. Winning a battle or surviving a deadly trap by the skin of your teeth is such a good feeling. Yet. None of the original party remain. Usually this wouldnt be a big deal in the sandbox style. The premise being "Go out and amass gold and glory." Problem is, I gave them a specific quest at one point to save a party member who's life is on a timer. No one is left alive to care except the cursed party member. Which again not really a big deal as its all apart of the gold and glory thing. But I do feel bad that there is a lack of attachment to the characters. Level 1-3 can be brutal especially for Wizards and the like. I can see why a lot of campaigns start at 3 or better. My point: Reading some Dragonlance and Drizzt novels and you never worried about Drizzt or Tanis etc dying to a rando goblin or trap (lets not get to far into Tanis' BS death but the point stands). These characters didn't start at 1, more like 3 (and they had awesome stats). But yeah Raistlin or Regis survived their first few adventures. OSE/BX Fighter, Elf, Thief, Cleric, Dwarf, Halfling, etc et etc did not. I usually rag on modern D&D for being to easy on the players. And when I say this I say this as a DM that main runs published adventures. The WotC official ones seem to want it to be easier than usual. Ive run non-official published adventures and found those to be a good challenge for the players (though not always just due to baked in stuff like multi saves and going nova. 5.5 looks to take that further but I had to walk through the fire to I guess really get it. Now Im not saying 5th ed has it right but there has to be a middle ground. I'm looking forward to taking 5.5 for a spin and maybe figure out how to make the official adventures less of a cake walk. Dragonlance, Planescape, and Vecna to name 3 I currently own. Double the monsters? IDK OSE works pretty well and it's easy to house rule up and down. Perhaps poison isn't almost always a death sentence? Or perhaps just start at level 3 or 4? I get how "Your character is the one who survived to level 3" is in fact true and also "Living to level 3 is your character's back story" is also true. A rite of passage and all that. Though I suppose on the flip side, OSE/BX characters are so simplified and easy to play compared to 5E making, understanding, and playing a whole new character is fairly simple. But yeah I want them to be Big Damn Heroes with some actual danger. Much to consider.... [/QUOTE]
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