Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cruentus" data-source="post: 9455206" data-attributes="member: 7034645"><p>Great to hear about your success and enjoyment of OSE. I'm also running solely OSE Advanced + house rules and Beyond the Wall games, for the reasons you outlined, and also loving it.</p><p></p><p>I find two things end up happening in our campaigns: 1) we tend to not have (either through gameplay, or player decisions) long quests tied to a specific character; 2) I encourage the engagement of retainers for the characters, who, when a character dies, can then be converted over into a PC. The latter allows for some of that continuity "Alas, Balian the Brave has died! I, Arturius, his shieldbearer, will pick up his mantle, and continue the search for Zardar the Magical!" Or, the party decides "Yeah, we're done with that, look at this new shiny over here!". </p><p></p><p>I also know that save or die poisons, and undead level draining are keystones of B/X and old school game play, but I struggle with them as well. I've tried to work up systems (either using a countdown die system for poisons), or ability score drains for undead, to try to still make them scary, but allow the characters to have the ability to mitigate it somewhat. Find an antidote, run back to town to get healed, rest, whatever. I go back and forth on them. </p><p></p><p>I do, however, strongly believe for me and my group, that the ease of building a character in OSE and B/X takes the sting out of character death - if it only takes 5 minutes tops to roll 6 ability scores, pick a class, a species, and off you go, then you don't feel like you put all this effort into the archetype, complicated chargen, a backstory, repicking all your abilities, feats, species abilities, etc. Though YMMV. </p><p></p><p>We're not going back to 5e in any way shape or form. We've moved off of that particular set of rules, and have either settled on OSE for our DnD fix, or have looked at other systems to get what we want - Warhammer Roleplay, Aliens RPG, L5R, etc., rather than modify DnD to try to emulate them, or to fit that square peg into the round hole.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9455206, member: 7034645"] Great to hear about your success and enjoyment of OSE. I'm also running solely OSE Advanced + house rules and Beyond the Wall games, for the reasons you outlined, and also loving it. I find two things end up happening in our campaigns: 1) we tend to not have (either through gameplay, or player decisions) long quests tied to a specific character; 2) I encourage the engagement of retainers for the characters, who, when a character dies, can then be converted over into a PC. The latter allows for some of that continuity "Alas, Balian the Brave has died! I, Arturius, his shieldbearer, will pick up his mantle, and continue the search for Zardar the Magical!" Or, the party decides "Yeah, we're done with that, look at this new shiny over here!". I also know that save or die poisons, and undead level draining are keystones of B/X and old school game play, but I struggle with them as well. I've tried to work up systems (either using a countdown die system for poisons), or ability score drains for undead, to try to still make them scary, but allow the characters to have the ability to mitigate it somewhat. Find an antidote, run back to town to get healed, rest, whatever. I go back and forth on them. I do, however, strongly believe for me and my group, that the ease of building a character in OSE and B/X takes the sting out of character death - if it only takes 5 minutes tops to roll 6 ability scores, pick a class, a species, and off you go, then you don't feel like you put all this effort into the archetype, complicated chargen, a backstory, repicking all your abilities, feats, species abilities, etc. Though YMMV. We're not going back to 5e in any way shape or form. We've moved off of that particular set of rules, and have either settled on OSE for our DnD fix, or have looked at other systems to get what we want - Warhammer Roleplay, Aliens RPG, L5R, etc., rather than modify DnD to try to emulate them, or to fit that square peg into the round hole. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
Top