Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 9455588" data-attributes="member: 63508"><p>Stability is for what we consider STR saves in 5e: Pushes, Trips, Knockdowns, Grapples</p><p></p><p>Fortitude is more body immunity and for Con saves: Poisons, Disease, instant kill, cold, poison, or necrotic damage.</p><p></p><p>Big muscles won't help you survive poison gas. But it would make you harder to push over or back. </p><p></p><p>Allowing Fortitude to use STR or CON is a mechanical crutch to make sure more PCs has good Fortitude.</p><p></p><p>But why don't we just have the strong and tough classes have bonuses to being both strong and tough?</p><p></p><p><strong>Why are do we make PCs only good at 2 of 6 saves or 1 of 3 saves then complain that PCs are weak to too many saving throws?...then nerf to compensate effects?... then say the game is too easy to win but PCs are too vulnerable to bring hosed?</strong></p><p></p><p></p><p>In 2e, a fighter's saving throws were all in the low teens or tweens. Poison and Death was ~50/50. And from there they barely grew.</p><p></p><p>To me, a level 10 fighter might be a king's champion or a nationwide known swordmaster. Poisoning them or Knocking them down should be next to impossible unless you are also one or huge in size. They should be quick enough to dodge most fireballs and breath attacks. To take them out you need Psionics or nonphysical Magic.</p><p></p><p>Excellent vs Stability (STR)</p><p>Good vs Reflex (DEX)</p><p>Great vs Fortitude (CON)</p><p>Bad vs Psionics (INT)</p><p>Okay vs Willpower (WIS)</p><p>Bad vs Magic (CHA)</p><p></p><p>But a level 10 rogue who is a high ranking thieves guild member or a infamous Asian might be different.Speedy but crafty.</p><p></p><p>Terrible vs Stability (STR)</p><p>Excellent vs Reflex (DEX)</p><p>Great vs Fortitude (CON)</p><p>Great vs Psionics (INT)</p><p>Good vs Willpower (WIS)</p><p>Bad vs Magic (CHA)</p><p></p><p>The core idea is that saving throw bonuses should start low but grow fast with level and have multiple options for bonuses. </p><p></p><p>Death poison vs the stablehand: Certain Death. </p><p>Death poison vs the squire: Likely Death. </p><p>Death poison vs the knight: Unlikely to kill. </p><p>Death poison vs the knight commander: HAHAHAHA! I've sipped stronger wine. Give me another dose, coward.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9455588, member: 63508"] Stability is for what we consider STR saves in 5e: Pushes, Trips, Knockdowns, Grapples Fortitude is more body immunity and for Con saves: Poisons, Disease, instant kill, cold, poison, or necrotic damage. Big muscles won't help you survive poison gas. But it would make you harder to push over or back. Allowing Fortitude to use STR or CON is a mechanical crutch to make sure more PCs has good Fortitude. But why don't we just have the strong and tough classes have bonuses to being both strong and tough? [B]Why are do we make PCs only good at 2 of 6 saves or 1 of 3 saves then complain that PCs are weak to too many saving throws?...then nerf to compensate effects?... then say the game is too easy to win but PCs are too vulnerable to bring hosed?[/B] In 2e, a fighter's saving throws were all in the low teens or tweens. Poison and Death was ~50/50. And from there they barely grew. To me, a level 10 fighter might be a king's champion or a nationwide known swordmaster. Poisoning them or Knocking them down should be next to impossible unless you are also one or huge in size. They should be quick enough to dodge most fireballs and breath attacks. To take them out you need Psionics or nonphysical Magic. Excellent vs Stability (STR) Good vs Reflex (DEX) Great vs Fortitude (CON) Bad vs Psionics (INT) Okay vs Willpower (WIS) Bad vs Magic (CHA) But a level 10 rogue who is a high ranking thieves guild member or a infamous Asian might be different.Speedy but crafty. Terrible vs Stability (STR) Excellent vs Reflex (DEX) Great vs Fortitude (CON) Great vs Psionics (INT) Good vs Willpower (WIS) Bad vs Magic (CHA) The core idea is that saving throw bonuses should start low but grow fast with level and have multiple options for bonuses. Death poison vs the stablehand: Certain Death. Death poison vs the squire: Likely Death. Death poison vs the knight: Unlikely to kill. Death poison vs the knight commander: HAHAHAHA! I've sipped stronger wine. Give me another dose, coward. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
Top