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They were all dead. The final arrow was an exclamation mark on everything that had led to this point.
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<blockquote data-quote="AnotherGuy" data-source="post: 9456272" data-attributes="member: 7029930"><p>I'm currently running a 15th-level group. They already have huge save numbers by my standards.</p><p></p><p>The only way I'm able to deal with that is by utilising the DMG's Degrees of Success/Failure, thus redesigning the monsters and their effects (including their spells) to keep things interesting/challenging within combat.</p><p>Fail by 6 or more = Critical Fail</p><p>Fail by 5 or less = Fail</p><p>Succeed by 5 or less = Partial Success</p><p>Succeed by 6 or more = Success</p><p></p><p>As an example, say they're facing a Medusa's <em>Petrifying Gaze</em></p><p>Fail by 6 or more (DC 8 or less) = Petrified</p><p>Fail by 5 or less (DC 9-13 or less) = Restrained and has to make Petrification save</p><p>Succeed by 5 or less (DC 14-18)= Restrained with ADV on Petrification save</p><p>Succeed by 6 or more (DC 19+) = Not Restrained</p><p></p><p>Between an Artificer's Flash of Genius, a Paladin's universal +4 save and enchantments, saving throw DC's just fall short. If the 5e24 Fighter's Indomitably has changed to +level bonus on the 2nd roll that would make things even worse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9456272, member: 7029930"] I'm currently running a 15th-level group. They already have huge save numbers by my standards. The only way I'm able to deal with that is by utilising the DMG's Degrees of Success/Failure, thus redesigning the monsters and their effects (including their spells) to keep things interesting/challenging within combat. Fail by 6 or more = Critical Fail Fail by 5 or less = Fail Succeed by 5 or less = Partial Success Succeed by 6 or more = Success As an example, say they're facing a Medusa's [I]Petrifying Gaze[/I] Fail by 6 or more (DC 8 or less) = Petrified Fail by 5 or less (DC 9-13 or less) = Restrained and has to make Petrification save Succeed by 5 or less (DC 14-18)= Restrained with ADV on Petrification save Succeed by 6 or more (DC 19+) = Not Restrained Between an Artificer's Flash of Genius, a Paladin's universal +4 save and enchantments, saving throw DC's just fall short. If the 5e24 Fighter's Indomitably has changed to +level bonus on the 2nd roll that would make things even worse. :ROFLMAO: [/QUOTE]
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